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crancran
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Apr 1 at 14:43
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542
reputation
bio
website
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member for
5 months
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location
Tennessee, USA
seen
Apr 1 at 14:43
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23
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5
Game loop, how to check for conditions once, do something, then not do it again
4
Multiple pipelined game loops
3
Handle Multiple Scene
3
Many sources of movement in an entity system
3
Abstract skill/talent system implementation
2
Entity systems with mixed responsibilities (eg render + handle input)
2
How to resolve duplicate data in Entity Systems?
2
Should each Entity have its own update and render methods?
1
Game architecture / design question - building an efficient engine while avoiding global instances (C++ game)
1
Server architecture software side
1
How should IDs be assigned in an entity component system?
1
Where can I find an open source component-based game?
1
Abstracting the ability to attack using an ECS
1
Should Client->Server/Server->Client packets be separate?
1
Hobby project : learning game design or game development?
1
SceneManagers as systems in entity system or as a core class used by a system?
1
Where to generate data in an Entity-Component System?
1
How to design a character animation system?
1
Informing GUI objects about screen size - Designing
0
Game Editor plugin architecture
0
Good way of handling class instances in game development?
0
Sprite and Physics components or sub-components?
0
Sharing data between graphics and physics engine in the game?
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