542 reputation
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location Tennessee, USA
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visits member for 5 months
seen Apr 1 at 14:43
stats profile views 11

Apr
1
answered Game architecture / design question - building an efficient engine while avoiding global instances (C++ game)
Feb
28
answered Server architecture software side
Feb
28
answered Game Editor plugin architecture
Feb
23
awarded  Tumbleweed
Feb
16
asked Terrain Multi-texturing Approaches
Jan
21
answered How should IDs be assigned in an entity component system?
Jan
17
answered Multiple pipelined game loops
Jan
14
comment Where to generate data in an Entity-Component System?
@Mark Since Terrain is dynamic for your in this case, you could easily generate the terrain first and then by using the API I showed above, you query to get the Y height and simply adjust your entity's position position's starting transform when you load the level data. This seems more logical in flow of processing a level load to me.
Jan
12
answered Where can I find an open source component-based game?
Jan
12
comment How to resolve duplicate data in Entity Systems?
@Miguel Duplicating data isn't necessarily bad if there a logical reason to do so. Entity Systems, depending on how you organize your game loop, usually play really nice with parallism ideas when things are adequately decoupled that you can minimize or avoid the need to use any synchronization concepts between each parallel thread of execution. This is where duplicating data can really help and you simply define specific sync points where you replicate the data between components/systems where needed.
Jan
12
answered Abstracting the ability to attack using an ECS
Jan
12
answered Entity systems with mixed responsibilities (eg render + handle input)
Jan
12
answered How to resolve duplicate data in Entity Systems?
Jan
11
awarded  Critic
Jan
11
awarded  Supporter
Jan
11
answered Handle Multiple Scene
Jan
11
answered Should Client->Server/Server->Client packets be separate?
Jan
4
answered Game loop, how to check for conditions once, do something, then not do it again
Jan
2
answered Should each Entity have its own update and render methods?
Dec
20
comment Hobby project : learning game design or game development?
In case my definition of design/development aren't aligned with the OP and are more aligned with what Grzegorz has outlined, then consider this... Focus on making a game first and less focused on crucial design issues. I've often gotten sidetracked on trying to design some overly engineered solution that could have easily been implemented with a basic language construct to start and later refactor as needed. It's a hard lesson to learn but pays off when you adhere to it.