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seen Nov 10 at 18:09

Oct
29
comment What are good games to “earn your wings” with?
2014 update: Another good "learn the language/technology" app is a Flappy Bird-alike. As a professional programmer, it's an afternoon's work (well, a weekend to get it "nice") but, while teaching another to program, we learned that it's actually got lots of little complications. Again, one is far-more experience than zero and, once you have one, you'll have a much better idea about how to move forward.
Oct
29
comment Distance between two points with staggered isometric coordinate system
Steven's on the right track, although it means you'll need conversion functions in both directions. That is logicalGridToScreen and screenGridToLogical. You'll also need logic to mark the "dead" areas in the logical grid (the diagonal corners.)
Oct
22
awarded  Nice Answer
Jan
18
awarded  Enlightened
Jan
18
awarded  Nice Answer
Jan
6
awarded  Nice Question
Jul
15
awarded  Yearling
Jun
23
awarded  Notable Question
Jun
14
comment How to improve Minecraft-esque voxel world performance?
Good catch (+1); answer updated. (Was doing for memory originally, and forgot the right word.)
Jun
14
revised How to improve Minecraft-esque voxel world performance?
typo chunk -> clump
Apr
6
awarded  Taxonomist
Sep
26
comment How can I move an object around the screen in cocos2d?
It's probably important to note that this code is using cocos2d. Also, could someone with edit powers please clean up the sample code? It's very hard to read!
Jul
16
awarded  Yearling
Jun
12
answered How to improve Minecraft-esque voxel world performance?
May
2
awarded  Popular Question
Sep
25
answered Does using an licensed game engine prevent you from open sourcing a defunct work?
Sep
14
awarded  Commentator
Sep
14
comment Why is it so hard to develop a MMO?
So, what then? You're saying it'll take OP at least a few months to duplicate that effort...? ;)
Sep
14
comment What options do I have for a 3D game without graphics but yet maintaining physics for later?
Quick add to this: if your whatever-game-object has moving parts, go ahead & toss a box/sphere/whatever in there for that, too, so you can code-up the movement. So, for example, you might make a person with a sphere as head (that rotates to face another direction), 2 box-arms that go up & down, and 2 box legs that move back & forth, or whatever. Point being, if "make walk motion" or "nod head" are parts of your game, it's good to be able to see representations of that. Later, you can replace all your models with "nice" ones, and get the desired effect.
Sep
7
answered How was your experience working as a game tester?