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visits member for 1 year, 9 months
seen Jan 28 at 15:43

I'm a programming initiate and a game design dabbler, working on an couple of projects that may or may not eventually manifest into deployable games.


Dec
14
awarded  Yearling
Nov
28
awarded  Popular Question
Sep
10
awarded  Commentator
Sep
10
awarded  Citizen Patrol
Sep
4
revised Nape physics - Moving a body
added 821 characters in body
Sep
4
answered Nape physics - Moving a body
Mar
31
awarded  Self-Learner
Feb
7
answered Smart terrain generation to avoid unconnected tiles
Jan
14
revised How can I make a character walk on uneven walls in a 2D platformer?
added 533 characters in body
Jan
14
accepted How can I make a character walk on uneven walls in a 2D platformer?
Jan
14
comment How can I make a character walk on uneven walls in a 2D platformer?
I've managed to implement this idea inasmuch as I can detect Nape's collision contact points and average them if there are more than one. It doesn't seem to be necessary for moving over flat or convex surfaces, but it did solve my biggest issue: what to do when my spider encounters a sharp corner. As mentioned in my new answer, I may try a variation on this idea to help orient my spider's graphic.
Jan
14
answered How can I make a character walk on uneven walls in a 2D platformer?
Jan
14
awarded  Supporter
Jan
14
comment How can I make a character walk on uneven walls in a 2D platformer?
Summed normals would probably solve the issues my current solution is having with sharp concave corners, but I'm not familiar with how you get them in AS3.
Jan
12
awarded  Teacher
Jan
11
comment How can I make a character walk on uneven walls in a 2D platformer?
That's correct.
Jan
11
asked How can I make a character walk on uneven walls in a 2D platformer?
Jan
10
comment Best practice for organizing/storing character/monster data in an RPG?
I do prefer JSON, though, what with being easier to interpret visually and involving less typing.
Jan
10
comment Best practice for organizing/storing character/monster data in an RPG?
Mainly because it's natively editable in Flash Builder and I can use a schema so I don't forget fields when I get around to writing all the data in earnest.
Jan
3
comment Best practice for organizing/storing character/monster data in an RPG?
I'm reverting the question and reaccepting your answer for now. I didn't realize you could embed XML documents directly instead of using URLLoader, which was creating a whole new set of problems. I still need to read up on embedding, but I'll only reopen this question again if I hit another stumbling block I just can't get past.