377 reputation
115
bio website
location
age 36
visits member for 1 year, 8 months
seen Apr 23 at 14:07

1d
awarded  Popular Question
2d
awarded  Popular Question
Jul
16
awarded  Popular Question
Jul
9
awarded  Popular Question
May
24
awarded  Popular Question
May
1
awarded  Popular Question
Apr
22
comment How can I get a direction vector from a an Euler angle?
I have done exactly that. Several times. But i have not found anything that have helped me understand how to go forward. So i thought it would help if i asked. I guess that was wrong.
Apr
17
comment How can I get a direction vector from a an Euler angle?
So if i dont know what the correct Formulas are, should i post in Another forum?
Apr
17
comment How can I get a direction vector from a an Euler angle?
Oh ok. Sorry then. :)
Apr
16
comment How can I get a direction vector from a an Euler angle?
No this returns a Quaternion. I need a Vector2 that Points towards the euler angle provided.
Apr
16
comment How can I get a direction vector from a an Euler angle?
I dont know what to expect more than a vector2 that Points in the direction of the angle. What i get is direction vector pointing in weird angles that is not the angle i provided.
Apr
16
comment How can I get a direction vector from a an Euler angle?
This returns euler angles from a vector3 right? Id like to do the opposite. I have an angle and i need to convert it to a vector pointing in the direction of the angle.
Apr
16
asked How can I get a direction vector from a an Euler angle?
Mar
26
asked Moving object next to another object
Feb
21
comment Should I use inheritance or interfaces for an inventory system?
The more i think about it the more i realize this is what Unity is built around. I just have not been adapting well enough. Ill look into this definitly. THANKS!
Feb
21
comment Should I use inheritance or interfaces for an inventory system?
Thanks! Ill look into that. You are refering to use Unitys component based architecture right? It makes sense since that is how it is built. Its just that i have not come across anything similar before unity. So am i right in thinking that i would use components kind of like Interfaces. Like if a game object should be able to take fire from the player i would givet it a Shootable component and then in the code i can look if the game objects hit by fire has a Shootable component. I like it!
Feb
21
accepted Should I use inheritance or interfaces for an inventory system?
Feb
21
asked Should I use inheritance or interfaces for an inventory system?
Feb
18
accepted Animations not accepted in animator
Feb
15
comment Slow Update to improve performance?
Thanks! I will keep it in mind. :)