| bio | website | |
|---|---|---|
| location | Kraków, Poland | |
| age | ||
| visits | member for | 5 months |
| seen | May 17 at 11:25 | |
| stats | profile views | 25 |
a humble developer
|
Jan 2 |
comment |
Gamification: designing cooperation in an RPG like game based on Scrum methodology I think that promoting of finishing tasks earlier in such an explicit way isn't a good idea. This might lead to intentionally wrong estimations. |
|
Jan 2 |
awarded | Commentator |
|
Jan 2 |
comment |
Gamification: designing cooperation in an RPG like game based on Scrum methodology And one more thing: If you'd quit Your job because of gamification this does mean that the gamification in Your job is either very badly designed, or very misunderstood and used instead of real recognition, not as an addition to it. And Your statement about 'real' company seems offensive and might be considered as typical point of view of a getleman who doesn't understand nor like games in any form and treats them as childish play. Since this is site about games I don't believe that this is really what You think. |
|
Jan 2 |
comment |
Gamification: designing cooperation in an RPG like game based on Scrum methodology The clue is that we're not substituting real rewards, real payments. Nobody from the team is forced to play. They can do what they wan't to do and do not even bother with the game. But the real added value is that they do more than expected to gain in the game - and this gives them real rewards outside of the game. We're working closely with the managers and they know that they cannot treat in-game achievements as a substitute for real recognition. The game just helps them to see who's doing what and who deserves real recognition. |
|
Jan 2 |
comment |
Gamification: designing cooperation in an RPG like game based on Scrum methodology Actaully I won't tell You what my company is but I guess if You're curious, google can tell You that. Implementing gamification in our project was accepted by my direct manager, and his boss so Yes, they know very well what I am doing. To be honest, this does not take me more than 1 hour / week once we spent some time to initially set this up. We're doing periodical anonymous surveys and as for now team likes this very much even those guys who wasn't convinced at the beginning. |
|
Dec 28 |
answered | Why does this collision detection & resolution code only work for one side? |
|
Dec 27 |
answered | Is there any game engine using a functional programming language? |
|
Dec 21 |
awarded | Scholar |
|
Dec 21 |
accepted | Gamification: designing cooperation in an RPG like game based on Scrum methodology |
|
Dec 20 |
comment |
Ideas for attack damage algorithm (language irrelevant) Yes, I agree that this is perfect answer. I read this with pleasure :) |
|
Dec 20 |
awarded | Editor |
|
Dec 20 |
revised |
Ideas for attack damage algorithm (language irrelevant) improved formatting |
|
Dec 20 |
answered | Hobby project : learning game design or game development? |
|
Dec 20 |
comment |
Gamification: designing cooperation in an RPG like game based on Scrum methodology Great! Thank You, i like this idea of timers very much. |
|
Dec 20 |
comment |
Gamification: designing cooperation in an RPG like game based on Scrum methodology I will also discuss this idea with my team. It might be helpful. Thank You. |
|
Dec 20 |
comment |
Gamification: designing cooperation in an RPG like game based on Scrum methodology Yes, such a common resonsibility should increase cooperation. This, however arises second problem, cause if each memeber of the team earns the same amount of experience, the only benefit would be faster development of their character. Our current gamification implementation has another flaw, that actually levelling leads to nothing really attractive. |
|
Dec 20 |
comment |
Gamification: designing cooperation in an RPG like game based on Scrum methodology 2. I like this idea, we'll need to discuss this one. |
|
Dec 20 |
comment |
Gamification: designing cooperation in an RPG like game based on Scrum methodology 1. I cant actually see how this would work. I'm afraid it would lead to players taking tasks as fast as they can to reach something through trading. Maybe You could write something more on this idea? |
|
Dec 20 |
answered | Ideas for attack damage algorithm (language irrelevant) |
|
Dec 20 |
comment |
How does braking assist of car racing games work? [it seems I cant comment yet, so I post this as an answer] In addition to the second of Your proposals I would tweak this algorithm to brake slightly too much so that the speed at the beginning of the turn is lower than the optimal speed. The intention here is that player should discover that he can take the turn faster without going out of track if he don't use the assist. I'd like to encourage player to disable assists which should make him more proud of himself. |