214 reputation
17
bio website
location Kraków, Poland
age
visits member for 2 years
seen Dec 11 at 13:03

a humble developer, proud ice hockey goalie


Sep
24
awarded  Autobiographer
Dec
13
awarded  Yearling
Jan
2
comment Gamification: designing cooperation in an RPG like game based on Scrum methodology
I think that promoting of finishing tasks earlier in such an explicit way isn't a good idea. This might lead to intentionally wrong estimations.
Jan
2
awarded  Commentator
Jan
2
comment Gamification: designing cooperation in an RPG like game based on Scrum methodology
And one more thing: If you'd quit Your job because of gamification this does mean that the gamification in Your job is either very badly designed, or very misunderstood and used instead of real recognition, not as an addition to it. And Your statement about 'real' company seems offensive and might be considered as typical point of view of a getleman who doesn't understand nor like games in any form and treats them as childish play. Since this is site about games I don't believe that this is really what You think.
Jan
2
comment Gamification: designing cooperation in an RPG like game based on Scrum methodology
The clue is that we're not substituting real rewards, real payments. Nobody from the team is forced to play. They can do what they wan't to do and do not even bother with the game. But the real added value is that they do more than expected to gain in the game - and this gives them real rewards outside of the game. We're working closely with the managers and they know that they cannot treat in-game achievements as a substitute for real recognition. The game just helps them to see who's doing what and who deserves real recognition.
Jan
2
comment Gamification: designing cooperation in an RPG like game based on Scrum methodology
Actaully I won't tell You what my company is but I guess if You're curious, google can tell You that. Implementing gamification in our project was accepted by my direct manager, and his boss so Yes, they know very well what I am doing. To be honest, this does not take me more than 1 hour / week once we spent some time to initially set this up. We're doing periodical anonymous surveys and as for now team likes this very much even those guys who wasn't convinced at the beginning.
Dec
28
answered Why does this collision detection & resolution code only work for one side?
Dec
27
answered Is there any game engine using a functional programming language?
Dec
21
awarded  Scholar
Dec
21
accepted Gamification: designing cooperation in an RPG like game based on Scrum methodology
Dec
20
comment Ideas for attack damage algorithm (language irrelevant)
Yes, I agree that this is perfect answer. I read this with pleasure :)
Dec
20
awarded  Editor
Dec
20
revised Ideas for attack damage algorithm (language irrelevant)
improved formatting
Dec
20
answered Hobby project : learning game design or game development?
Dec
20
comment Gamification: designing cooperation in an RPG like game based on Scrum methodology
Great! Thank You, i like this idea of timers very much.
Dec
20
comment Gamification: designing cooperation in an RPG like game based on Scrum methodology
I will also discuss this idea with my team. It might be helpful. Thank You.
Dec
20
comment Gamification: designing cooperation in an RPG like game based on Scrum methodology
Yes, such a common resonsibility should increase cooperation. This, however arises second problem, cause if each memeber of the team earns the same amount of experience, the only benefit would be faster development of their character. Our current gamification implementation has another flaw, that actually levelling leads to nothing really attractive.
Dec
20
comment Gamification: designing cooperation in an RPG like game based on Scrum methodology
2. I like this idea, we'll need to discuss this one.
Dec
20
comment Gamification: designing cooperation in an RPG like game based on Scrum methodology
1. I cant actually see how this would work. I'm afraid it would lead to players taking tasks as fast as they can to reach something through trading. Maybe You could write something more on this idea?