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3h
revised Problem adding texture to VBO with png texmap in OpenGL
Fixed title ending from "LWJGL" to "in OpenGL" (more proper)
4h
suggested suggested edit on Problem adding texture to VBO with png texmap in OpenGL
5h
comment Prevent using Gamma Correction?
Just as Cong Xu stated, you get minimal effect adjusting the gamma because it only changes the brightness of what's actually visible. If you don't want something seen, draw it completely black and there will be virtually no way for the player to cheat by adjusting the gamma.
11h
comment Reading “0 1 2 3 0” map files?
After a few hours I finally figured it out. It's for 3 layers and the way it's structured is like reading from left to right each block's ID then going to the next line. As long as you know the width and height it actually wasn't too hard to do.
20h
comment Reading “0 1 2 3 0” map files?
The map editor link: code.google.com/p/simple-map-editor
20h
asked Reading “0 1 2 3 0” map files?
Jun
14
asked “Full” 3D Game Library?
Jun
14
comment How to ray cast 2D light in a block-based game
I just asked how I would use ray casting. I know about it.
Jun
10
asked How to ray cast 2D light in a block-based game
Jun
6
asked Making a game “resize-safe”
Jun
2
asked Reverting the view SDL
May
31
answered How do I position a 2D camera in OpenGL?
May
31
accepted Is the “impossible object” possible in computer graphics?
May
27
awarded  Nice Question
May
27
asked Is the “impossible object” possible in computer graphics?
May
26
awarded  Organizer
May
26
revised Move towards fails Slick2d
Changed the tags to different more suitable ones
May
26
suggested suggested edit on Move towards fails Slick2d
May
25
awarded  Popular Question
May
25
accepted Building a tessellated texture