| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 6 months |
| seen | 4 hours ago | |
| stats | profile views | 49 |
|
3h |
revised |
Problem adding texture to VBO with png texmap in OpenGL Fixed title ending from "LWJGL" to "in OpenGL" (more proper) |
|
4h |
suggested | suggested edit on Problem adding texture to VBO with png texmap in OpenGL |
|
5h |
comment |
Prevent using Gamma Correction? Just as Cong Xu stated, you get minimal effect adjusting the gamma because it only changes the brightness of what's actually visible. If you don't want something seen, draw it completely black and there will be virtually no way for the player to cheat by adjusting the gamma. |
|
11h |
comment |
Reading “0 1 2 3 0” map files? After a few hours I finally figured it out. It's for 3 layers and the way it's structured is like reading from left to right each block's ID then going to the next line. As long as you know the width and height it actually wasn't too hard to do. |
|
20h |
comment |
Reading “0 1 2 3 0” map files? The map editor link: code.google.com/p/simple-map-editor |
|
20h |
asked | Reading “0 1 2 3 0” map files? |
|
Jun 14 |
asked | “Full” 3D Game Library? |
|
Jun 14 |
comment |
How to ray cast 2D light in a block-based game I just asked how I would use ray casting. I know about it. |
|
Jun 10 |
asked | How to ray cast 2D light in a block-based game |
|
Jun 6 |
asked | Making a game “resize-safe” |
|
Jun 2 |
asked | Reverting the view SDL |
|
May 31 |
answered | How do I position a 2D camera in OpenGL? |
|
May 31 |
accepted | Is the “impossible object” possible in computer graphics? |
|
May 27 |
awarded | Nice Question |
|
May 27 |
asked | Is the “impossible object” possible in computer graphics? |
|
May 26 |
awarded | Organizer |
|
May 26 |
revised |
Move towards fails Slick2d Changed the tags to different more suitable ones |
|
May 26 |
suggested | suggested edit on Move towards fails Slick2d |
|
May 25 |
awarded | Popular Question |
|
May 25 |
accepted | Building a tessellated texture |