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Mar
17
comment How can I discourage camping while still supporting a “sniper” style of play?
@YoYoYonnY I don't disagree that it's balanced for high level play, I mean to encourage the OP that an ideal balancing wouldn't force the (much larger) low-to-mid level community to create a rule to self-police themselves.
Mar
15
comment How can I discourage camping while still supporting a “sniper” style of play?
While I've never been a competitive player, I know that I've been on several CS:GO & CSS pub servers that put a cap on the number of AWPs (& maybe autosnipers?), which doesn't suggest great balance.
Jan
17
awarded  Informed
Jan
12
comment Unity : How to handle compound colliders 2D physics
Is the dragged object killed as well?
Jan
12
comment Ball Speed is not increasing as per code
It's recommended to only call RigidBody methods like AddForce from FixedUpdate
Jan
6
answered Unity - How to get UI text to follow an object?
Jan
6
revised Error : No default constructor exists for “Sprite”
fixed spelling in title
Jan
6
suggested approved edit on Error : No default constructor exists for “Sprite”
Jan
6
comment Unity - How to get UI text to follow an object?
Does the text need to respond to objects near the camera, or are you trying to make something like a HUD?
Dec
5
comment Unity3D: terrain object's textures flickering on long distances
Thought there was no way this could be my problem after trying to reduce my Far plane from 1500 to 1000. After another 30 minutes of research, realized that my near plane was at 0.01. Bumping it up to 0.1 fixed everything.
Nov
20
comment Unity3D Making timescale freeze and resume
Be aware that logic inside of FixedUpdate will not be called, as this function is directly influenced by Time.timeScale. I had a problem using timescale to pause due to this specific interaciton.
Jul
29
awarded  Critic
Jul
26
awarded  Tumbleweed
Jul
19
asked Why are my smooth curved meshes bumpy?
Mar
16
awarded  Yearling
Mar
16
comment Unity 2D - Pixel perfect movement using physics
Glad to help @lobsterhat. If you think my post answered your question, please mark it "accepted".
Mar
16
answered Unity 2D - Pixel perfect movement using physics
Mar
2
comment 2D character with baseball bat implementation in Unity
To Evorlor's point, this does seem a bit too specific. I think it would be a valuable question if it was generalized across "Swinging Objects in 2D".
Feb
13
awarded  Supporter
Jan
28
comment Check if object is overlapping
Have you checked out any of the tutorials on Unity3d.com? This would help you get an understanding of all the topics you've mentioned.