308 reputation
19
bio website swevsoft.tumbr.com
location Columbus, OH
age 26
visits member for 2 years, 4 months
seen Apr 15 at 18:52

Gainfully employed for fashion, aspiring game developer!


Mar
16
awarded  Yearling
Mar
16
comment Unity 2D - Pixel perfect movement using physics
Glad to help @lobsterhat. If you think my post answered your question, please mark it "accepted".
Mar
16
answered Unity 2D - Pixel perfect movement using physics
Mar
2
comment 2D character with baseball bat implementation in Unity
To Evorlor's point, this does seem a bit too specific. I think it would be a valuable question if it was generalized across "Swinging Objects in 2D".
Feb
13
awarded  Supporter
Jan
28
comment Check if object is overlapping
Have you checked out any of the tutorials on Unity3d.com? This would help you get an understanding of all the topics you've mentioned.
Jan
23
comment What are real world uses of secondary key bindings?
Yeah, I definitely agree. I think I've only seen it on older games. I wanted to mention it because the screenshot you posted didn't manage to have a "reset" button.
Jan
23
revised What are real world uses of secondary key bindings?
grammar
Jan
23
answered What are real world uses of secondary key bindings?
Jan
6
comment Do resolution settings have any impact or give any advantage in online FPS games?
It might be worth noting that the resolutions @vba4all mentioned are of different aspect ratios, which could result in different information displayed to either player, unless there were some type of letterboxing.
Jan
5
answered give a prefab clones a script from another prefab in Unity3d
Dec
24
revised Unity - Sprite with collider2d hits a rigidbody - Searching for a way to make the rigidbody not to react
forgot a word
Dec
24
comment Access other scripts variables and classes of different directory
possible duplicate of How to import or "using" a custom class in Unity script?
Dec
24
awarded  Citizen Patrol
Dec
24
comment Why is OnCollisionEnter2D called when it's layer's collisions are being ignored?
Is it possible the player isn't through the edge collider before it gets turned back on? It seems to be getting un-ignored awfully quickly with transform.rigidbody2D.velocity.y <= 0f
Dec
24
comment Jumping higher when the player touches a trigger collider in Unity
Did you want to jump higher in one jump or have the ability to double jump?
Dec
24
comment Unity - Sprite with collider2d hits a rigidbody - Searching for a way to make the rigidbody not to react
@mirzahat Correct. You can still handle events in a similar way. One distinction to note though, is OnTriggerEnter2D will have an object of type Collider2D as an argument, as opposed to OnCollisionEnter2D, which would get passed a Collision2D.
Dec
24
awarded  Editor
Dec
24
revised Unity - Sprite with collider2d hits a rigidbody - Searching for a way to make the rigidbody not to react
Changed the word "collider" to the method name
Dec
24
answered Unity - Sprite with collider2d hits a rigidbody - Searching for a way to make the rigidbody not to react