193 reputation
8
bio website swevsoft.tumbr.com
location Columbus, OH
age 26
visits member for 2 years, 1 month
seen 4 hours ago

Gainfully employed for fashion, aspiring game developer!


Jan
23
comment What are real world uses of secondary key bindings?
Yeah, I definitely agree. I think I've only seen it on older games. I wanted to mention it because the screenshot you posted didn't manage to have a "reset" button.
Jan
23
revised What are real world uses of secondary key bindings?
grammar
Jan
23
answered What are real world uses of secondary key bindings?
Jan
6
comment Do resolution settings have any impact or give any advantage in online FPS games?
It might be worth noting that the resolutions @vba4all mentioned are of different aspect ratios, which could result in different information displayed to either player, unless there were some type of letterboxing.
Jan
5
answered give a prefab clones a script from another prefab in Unity3d
Dec
24
revised Unity - Sprite with collider2d hits a rigidbody - Searching for a way to make the rigidbody not to react
forgot a word
Dec
24
comment Access other scripts variables and classes of different directory
possible duplicate of How to import or "using" a custom class in Unity script?
Dec
24
awarded  Citizen Patrol
Dec
24
comment Why is OnCollisionEnter2D called when it's layer's collisions are being ignored?
Is it possible the player isn't through the edge collider before it gets turned back on? It seems to be getting un-ignored awfully quickly with transform.rigidbody2D.velocity.y <= 0f
Dec
24
comment Jumping higher when the player touches a trigger collider in Unity
Did you want to jump higher in one jump or have the ability to double jump?
Dec
24
comment Unity - Sprite with collider2d hits a rigidbody - Searching for a way to make the rigidbody not to react
@mirzahat Correct. You can still handle events in a similar way. One distinction to note though, is OnTriggerEnter2D will have an object of type Collider2D as an argument, as opposed to OnCollisionEnter2D, which would get passed a Collision2D.
Dec
24
awarded  Editor
Dec
24
revised Unity - Sprite with collider2d hits a rigidbody - Searching for a way to make the rigidbody not to react
Changed the word "collider" to the method name
Dec
24
answered Unity - Sprite with collider2d hits a rigidbody - Searching for a way to make the rigidbody not to react
Dec
18
answered 2D collision of thrown objects in Unity
Dec
9
answered How do I implement melee hit boxes for a top-down game?
Dec
5
awarded  Commentator
Dec
5
comment Environment collision in a pseudo-3d 2d space
You'd also have to check if the jump started from within the trigger, but that is trivial.
Dec
5
answered Environment collision in a pseudo-3d 2d space
Dec
5
comment Environment collision in a pseudo-3d 2d space
So that's for the left & right side of the screen right? I was more asking about moving forward and backward in perspective, like in the games you mentioned.