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Gainfully employed for fashion, aspiring game developer!


2d
answered 2D collision of thrown objects in Unity
Dec
9
answered How do I implement melee hit boxes for a top-down game?
Dec
5
awarded  Commentator
Dec
5
comment Environment collision in a pseudo-3d 2d space
You'd also have to check if the jump started from within the trigger, but that is trivial.
Dec
5
answered Environment collision in a pseudo-3d 2d space
Dec
5
comment Environment collision in a pseudo-3d 2d space
So that's for the left & right side of the screen right? I was more asking about moving forward and backward in perspective, like in the games you mentioned.
Dec
5
answered How can I disable an NGUI button when I pause my game?
Dec
5
comment Environment collision in a pseudo-3d 2d space
How are you implementing the depth effect? Are the characters just allowed to walk some distance up on the y axis?
Sep
10
awarded  Popular Question
Aug
27
answered Game object position issue in unity3d
Aug
27
comment Disabling / Enabling object renderers on click
How are you expecting onMouseEnter() to handle clicks? You probably want onMouseUp().
Aug
27
comment Why are huge polygon amounts bad?
You might also consider adding that in lower poly scenarios, the mesh can be used for collision detection, which also becomes prohibitively expensive as the poly count increases.
Dec
13
answered Create body on a sprite (box2D)
Mar
6
comment Why won't my Box2d bodies collide?
@ClassicThunder Does my world class have a coordinate system? I don't understand the conversion to pixels because the world size seems infinite with an arbitrary origin?
Mar
5
comment Why won't my Box2d bodies collide?
@ClassicThunder So when creating shape sizes I should always consider meters, whereas Body.getPosition() should still be considered as pixels?
Mar
5
asked Why won't my Box2d bodies collide?
Feb
27
answered Best way to have a body with 1 dimensional linear only movement in Box2D
Feb
27
awarded  Scholar
Feb
27
accepted How to translate from Slick2d coordinates to jBox2d
Feb
27
comment How to translate from Slick2d coordinates to jBox2d
Thanks @nejinx. My question was based off a misguided understanding of the world coordinates initially, and this helped me see the topic more clearly. It also had a roundabout way of leading me to kerp.net, which ended up being a great resource.