Andy Royalless info
|location||Berkshire, United Kingdom|
|visits||member for||1 year, 4 months|
|seen||Aug 18 '13 at 16:57|
Procedurally generating terrain in dead time before buffer swap
Thanks for the suggestion. I've put off learning multi-threading long enough, I guess it's time to bite that particular bullet. Any suggestions for suitable libraries (MS? Boost?) or tutorials appreciated.