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Dec
25
comment Procedurally generating terrain in dead time before buffer swap
Thanks for the suggestion. I've put off learning multi-threading long enough, I guess it's time to bite that particular bullet. Any suggestions for suitable libraries (MS? Boost?) or tutorials appreciated.
Dec
25
awarded  Scholar
Dec
25
accepted Procedurally generating terrain in dead time before buffer swap
Dec
24
awarded  Student
Dec
24
asked Procedurally generating terrain in dead time before buffer swap