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visits member for 3 years, 10 months
seen Jun 16 at 2:25

Jun
11
awarded  Revival
Jan
23
awarded  Popular Question
Mar
9
awarded  Tumbleweed
Mar
3
comment Detect two specific objects collision with bullet physics
Please check the answer of the exact same question you have already asked. gamedev.stackexchange.com/questions/22442/…
Mar
2
revised JOGL Hardware Shadow Mapping Transparent Shadow Texture
added 564 characters in body
Mar
2
asked JOGL Hardware Shadow Mapping Transparent Shadow Texture
Feb
21
answered how get collision callback of two specific objects using bullet physics?
Jan
5
accepted State of art shadowing technique for OpenGL on isometric terrain?
Jan
1
awarded  Yearling
Dec
31
answered What should be taken into consideration when choosing a math library for games?
Dec
31
comment What's the best open source physics engine to use with JOGL?
A long time passed after this question of mine and in the mean time I have believed in JBullet and spent some time on it. Now I'm really fine with the results. Totally integrated my jogl based transformation routines with it.Thanks for the answer.
Dec
31
accepted What's the best open source physics engine to use with JOGL?
Oct
30
comment What are the common character animation techniques used in tile based hack&slash games?
First you are very right about the game dynamics and details that makes a difference in hack and slash games. And for Diablo example thats true. I know the sprite concept is same for many tile based h&s,frp and mmorpg games like ultima online. But what I was wondering is warcraft style motions. If you zoom in enough to see the creatures feet, you will see that there can be sloped tiles and while one foot of the creature is on a higher ground other one can be on lower ground and no collisions. May be hack&slash is not the correct word for my question.
Oct
20
awarded  Editor
Oct
20
revised How can I compute the shortest path in Euclidean environments with non-convex polygons?
fixed grammar
Oct
19
asked State of art shadowing technique for OpenGL on isometric terrain?
Oct
13
comment How to choose a success and failure sound
Free sound is a great resource for indie games. Thanks
Oct
7
answered How can I compute the shortest path in Euclidean environments with non-convex polygons?
Oct
7
asked What's the best open source physics engine to use with JOGL?
Oct
6
answered Change from Bullet/OgreAnim to Havok?