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Feb
10
comment How to predict movement correctly when a player is invisible?
How about just sending the invisible player's position (with a flag to keep him/her invisible) only when a visible player is near? That should give you a couple of frames to avoid the over-movement issue, while it shouldn't give cheaters enough time to react. For two invisible players, I would just ignore the collision. If you have a central server that has all player's positions, you could also have it coordinate when to broadcast the position and when not.
Dec
3
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Apr
30
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Jan
16
comment Best technique for drawing isometric tiles
Thanks for the detailed write-up! That's a very interesting technique, I didn't think about doing that before. However, as I'm starting from scratch (and am equally bad at drawing isometric and square tiles ;-)), I'll go for true isometric tiles. Also, this seems to be not very fast. I did a small benchmark, and blitting tiles without a transformation matrix to integer pixel positions is about 3x faster than with the transformation on my PC. Still I might use this for some special effects.
Jan
15
comment Best technique for drawing isometric tiles
@TrevorPowell: I don't have a concrete problem, I would like to know which approach gives me the highest FPS before I start implementing. (I think you could say my problem is that many simple 2D web games run jerky on moderate hardware (e.g. Tablets, eeePC), although 15 years ago graphically similar DOS and Win95 games ran more fluid on much simpler hardware. I think that's silly and would like to get my game as smooth as possible.)
Jan
15
comment Best technique for drawing isometric tiles
@Luceos: Thanks, I was also thinking of using an engine, and maybe I will in the end. But since it's been a while since I've done a game, and I don't know much about canvas, I thought it would be interesting to get my hands dirty and do the low level stuff myself. Good luck to you, too.
Jan
15
comment Best technique for drawing isometric tiles
@Byte56 & others: I'm looking for the fastest way to draw tiles onto a canvas, that is, the way that gives me the most FPS. The reason I'm saying 'best' is that I'm looking for the fastest reasonable method (wrt. development time and ease, memory usage, ...), not just the fastest method period. I don't have any HTML5 canvas experience and am looking for advice from people who do.
Jan
14
asked Best technique for drawing isometric tiles
Dec
3
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Dec
3
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Dec
3
asked Prevent oversteering catastrophe in racing games