| bio | website | codefridge.com |
|---|---|---|
| location | JHB, South Africa | |
| age | 23 | |
| visits | member for | 5 months |
| seen | May 4 at 20:53 | |
| stats | profile views | 14 |
Indie Game developer. Owns a website (big whoop). Day job as a ColdFusion developer.
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Mar 20 |
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Should my platformer have collectibles? Agreed. I should actually post this as a forum thread as I see very little discussion regarding this particular question on the internet. |
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Mar 20 |
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Should my platformer have collectibles? It's not really the same. This was very specifically if collecting objects which gave no instant benefit. But hey I wont argue the closing. |
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Mar 19 |
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Should my platformer have collectibles? Ah apologies, I've corrected the post. |
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Mar 19 |
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Should my platformer have collectibles? +1 for the link. Thats a hefty read, but really thorough. |
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Mar 13 |
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How do I properly use particle simulation in Unity? Your right in that you cant keep passing a bigger number to Simulate. |
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Mar 13 |
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How do I properly use particle simulation in Unity? Calling partEmitter.Simulate(10); made the problem worse, but it also just spawned a group of particles. Shot for your help though, learnt something. |
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Mar 7 |
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Looking for an Engine for a “Super Smash Bros Style” (2D, PCs) game This question will most likely get closed. But you should look at what you have used before and go with that or fins something similar. Also read the FAQ. You'll get a badge and not be downvoted. |
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Jan 30 |
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How do I properly use particle simulation in Unity? I'll give this a shot when I can. But almost every other example out there, runs it in a for loop. But yours does make more sense. |
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Jan 19 |
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Why released games usually contain their scripts sources? +1 good question. The same with Battlefield 2, had a few dozen python scripts. It's strange as why just not compile the python script? Leaving the source closed. |
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Jan 18 |
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Why no night sky with realistic star constellations? +1 and making this a favourite, as even I didn't realize this. I suppose though, what the stars look like on a skymap is probably an after thought when it comes to game development. |
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Jan 16 |
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How do I properly use particle simulation in Unity? @Tetrad Are you talking about my step in the for loop(incrementing of i)? I've just tested that. A smaller amount makes the particles bigger and vice-versa. If you speaking of the step setting in Time settings, I haven't changed anything there. |
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Jan 7 |
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Should I be using blender game engine as my first engine? Agreed. Blender is really nice for a quick setup. You also can do almost everything inside blender. As opposed to using a few different programs and then putting them all together in another program. I'd suggest going through some tutorials. |