166 reputation
11
bio website codefridge.com
location JHB, South Africa
age 25
visits member for 2 years
seen Sep 26 at 4:54

Indie Game developer. Owns a website (big whoop). Day job as a ColdFusion developer.


Mar
20
comment Should my platformer have collectibles?
Agreed. I should actually post this as a forum thread as I see very little discussion regarding this particular question on the internet.
Mar
20
comment Should my platformer have collectibles?
It's not really the same. This was very specifically if collecting objects which gave no instant benefit. But hey I wont argue the closing.
Mar
19
comment Should my platformer have collectibles?
Ah apologies, I've corrected the post.
Mar
19
comment Should my platformer have collectibles?
+1 for the link. Thats a hefty read, but really thorough.
Mar
13
comment How do I properly use particle simulation in Unity?
Your right in that you cant keep passing a bigger number to Simulate.
Jan
19
comment Why released games usually contain their scripts sources?
+1 good question. The same with Battlefield 2, had a few dozen python scripts. It's strange as why just not compile the python script? Leaving the source closed.
Jan
18
comment Why no night sky with realistic star constellations?
+1 and making this a favourite, as even I didn't realize this. I suppose though, what the stars look like on a skymap is probably an after thought when it comes to game development.
Jan
16
comment How do I properly use particle simulation in Unity?
@Tetrad Are you talking about my step in the for loop(incrementing of i)? I've just tested that. A smaller amount makes the particles bigger and vice-versa. If you speaking of the step setting in Time settings, I haven't changed anything there.
Jan
7
comment Should I be using blender game engine as my first engine?
Agreed. Blender is really nice for a quick setup. You also can do almost everything inside blender. As opposed to using a few different programs and then putting them all together in another program. I'd suggest going through some tutorials.