| bio | website | codefridge.com |
|---|---|---|
| location | JHB, South Africa | |
| age | 23 | |
| visits | member for | 5 months |
| seen | May 4 at 20:53 | |
| stats | profile views | 14 |
Indie Game developer. Owns a website (big whoop). Day job as a ColdFusion developer.
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Mar 22 |
awarded | Citizen Patrol |
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Mar 22 |
accepted | Should my platformer have collectibles? |
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Mar 20 |
comment |
Should my platformer have collectibles? Agreed. I should actually post this as a forum thread as I see very little discussion regarding this particular question on the internet. |
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Mar 20 |
revised |
Should my platformer have collectibles? Updated question to be more specific |
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Mar 20 |
comment |
Should my platformer have collectibles? It's not really the same. This was very specifically if collecting objects which gave no instant benefit. But hey I wont argue the closing. |
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Mar 19 |
awarded | Commentator |
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Mar 19 |
comment |
Should my platformer have collectibles? Ah apologies, I've corrected the post. |
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Mar 19 |
comment |
Should my platformer have collectibles? +1 for the link. Thats a hefty read, but really thorough. |
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Mar 19 |
revised |
Should my platformer have collectibles? Super Meat Bot does have bandages |
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Mar 19 |
asked | Should my platformer have collectibles? |
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Mar 13 |
awarded | Scholar |
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Mar 13 |
comment |
How do I properly use particle simulation in Unity? Your right in that you cant keep passing a bigger number to Simulate. |
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Mar 13 |
accepted | How do I properly use particle simulation in Unity? |
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Mar 13 |
comment |
How do I properly use particle simulation in Unity? Calling partEmitter.Simulate(10); made the problem worse, but it also just spawned a group of particles. Shot for your help though, learnt something. |
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Mar 7 |
comment |
Looking for an Engine for a “Super Smash Bros Style” (2D, PCs) game This question will most likely get closed. But you should look at what you have used before and go with that or fins something similar. Also read the FAQ. You'll get a badge and not be downvoted. |
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Feb 21 |
answered | Why is there such a problem to create realistic eyes in games? |
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Feb 7 |
awarded | Student |
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Jan 30 |
comment |
How do I properly use particle simulation in Unity? I'll give this a shot when I can. But almost every other example out there, runs it in a for loop. But yours does make more sense. |
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Jan 22 |
awarded | Editor |
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Jan 22 |
revised |
Is there a centralized achievement system for browserbased onlinegames Added the link to Kongregate's API section for developers. |