166 reputation
10
bio website codefridge.com
location JHB, South Africa
age 24
visits member for 1 year, 8 months
seen May 19 at 13:28

Indie Game developer. Owns a website (big whoop). Day job as a ColdFusion developer.


Jun
20
awarded  Caucus
Mar
22
awarded  Citizen Patrol
Mar
22
accepted Should my platformer have collectibles?
Mar
20
comment Should my platformer have collectibles?
Agreed. I should actually post this as a forum thread as I see very little discussion regarding this particular question on the internet.
Mar
20
revised Should my platformer have collectibles?
Updated question to be more specific
Mar
20
comment Should my platformer have collectibles?
It's not really the same. This was very specifically if collecting objects which gave no instant benefit. But hey I wont argue the closing.
Mar
19
awarded  Commentator
Mar
19
comment Should my platformer have collectibles?
Ah apologies, I've corrected the post.
Mar
19
comment Should my platformer have collectibles?
+1 for the link. Thats a hefty read, but really thorough.
Mar
19
revised Should my platformer have collectibles?
Super Meat Bot does have bandages
Mar
19
asked Should my platformer have collectibles?
Mar
13
awarded  Scholar
Mar
13
comment How do I properly use particle simulation in Unity?
Your right in that you cant keep passing a bigger number to Simulate.
Mar
13
accepted How do I properly use particle simulation in Unity?
Mar
13
comment How do I properly use particle simulation in Unity?
Calling partEmitter.Simulate(10); made the problem worse, but it also just spawned a group of particles. Shot for your help though, learnt something.
Feb
21
answered Why is there such a problem to create realistic eyes in games?
Feb
7
awarded  Student
Jan
30
comment How do I properly use particle simulation in Unity?
I'll give this a shot when I can. But almost every other example out there, runs it in a for loop. But yours does make more sense.
Jan
22
awarded  Editor
Jan
22
revised Is there a centralized achievement system for browserbased onlinegames
Added the link to Kongregate's API section for developers.