230 reputation
10
bio website arcadiastudio.ch
location Switzerland
age 25
visits member for 6 months
seen yesterday
stats profile views 72

Student develloper on C# , Asp, .Net, Windows Phone sdk And a big Microsoft Fan's ^^


1d
awarded  Caucus
May
28
awarded  Teacher
Apr
22
answered Animating a 3D model with XNA
Apr
10
revised Problem of saturation of ram on XNA?
best explain for anothor person
Apr
10
accepted Problem of saturation of ram on XNA?
Apr
10
suggested suggested edit on Problem of saturation of ram on XNA?
Apr
10
comment Problem of saturation of ram on XNA?
Ok thank you very much! Unfortunate that I was not aware of this before I start my games. Now I know what I have to do. But I have a hunch that it's almost impossible not to waste the loop games ^ ^ ..In any case! A thousand thank you friend
Apr
10
comment Problem of saturation of ram on XNA?
Yes. Thank you very much for enlightened about my problem. I use a lot of collections List T etc. .. But is it possible to say "GC" to wait longer before releasing resources? Or just tell him to free resources only when the application is closed?
Apr
10
comment Problem of saturation of ram on XNA?
Yes I am using c #
Apr
10
revised Problem of saturation of ram on XNA?
added 12 characters in body
Apr
10
asked Problem of saturation of ram on XNA?
Apr
9
comment Optimize maximum performance “Frustum.contain ()” on XNA?
No just the level/region ! 62'500 cube equals about ~ 12,500 octree.. thanks for your link ;-) I'll take a look after work ^ ^
Apr
9
revised Optimize maximum performance “Frustum.contain ()” on XNA?
added 366 characters in body
Apr
9
comment Optimize maximum performance “Frustum.contain ()” on XNA?
You should know that each region has 62,500 cubic! I added an explanation in my description. I thought more efficient to calculate my "Frustum" in half of my area. 32'250 cubic or less ..
Apr
9
revised Optimize maximum performance “Frustum.contain ()” on XNA?
added 163 characters in body
Apr
9
comment Optimize maximum performance “Frustum.contain ()” on XNA?
Yes the octree help already very well. But I thought I could still improve performance with the calculation of "Frustum"! Because the call "Where (m => camera.Frustum.Contain (m.BoundingBox) ..." is not very fast ...
Apr
9
asked Optimize maximum performance “Frustum.contain ()” on XNA?
Apr
9
awarded  Critic
Apr
9
comment How to update “dynamicVertexBuffer” correctly with “setdata” on XNA?
But in fact I use the "Frustum" to update it to draw only the cubes that is in my field of vision. But with his, my data buffer must change every time the player moves the camera ... Do I have to initialize my buffer each time in my function "Update ()"? Is it okay to reset every time my buffer to each call / frame ... I have edited my function for more information with "frustum"
Apr
9
revised How to update “dynamicVertexBuffer” correctly with “setdata” on XNA?
added 984 characters in body