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Aug
25
awarded  Popular Question
May
19
revised Problem, why the mouse cursor position is totally wrong, after resizing the window?
add solution complete
May
18
accepted Problem, why the mouse cursor position is totally wrong, after resizing the window?
May
18
suggested approved edit on Problem, why the mouse cursor position is totally wrong, after resizing the window?
May
18
comment Problem, why the mouse cursor position is totally wrong, after resizing the window?
Thank's a looot ! I find the problem about the GUI , need add some code in Game_Reset event for update the input mouse position. But about calcul the scale for the spriteBatch you help me nice ;-)
May
18
awarded  Revival
May
18
asked Problem, why the mouse cursor position is totally wrong, after resizing the window?
Mar
6
awarded  Popular Question
Aug
22
comment how to define a field of view for the entire map for shadow?
Thank you so much for this quickly answer ! I tried as you advice me, to use an orthographic matrix. But still not work. Maybe i build this matrix wrong.. I added on the bottom of my description the code , how i make the orthographic matrix
Aug
22
revised how to define a field of view for the entire map for shadow?
added 593 characters in body
Aug
22
revised how to define a field of view for the entire map for shadow?
added 741 characters in body
Aug
22
asked how to define a field of view for the entire map for shadow?
Aug
21
accepted How add fog with pixel shader (HLSL) XNA?
Aug
21
comment How add fog with pixel shader (HLSL) XNA?
Hi i come back now. Thank you again big boss !! Finally i check the link of BasicEffect source code than microsoft used here : xbox.create.msdn.com/en-US/education/catalog/utility/… and ajust my code !! Everything work now. I add the final answer in my description
Aug
21
revised How add fog with pixel shader (HLSL) XNA?
add the final answer
Aug
20
comment How add fog with pixel shader (HLSL) XNA?
Waouhh ! Thank you so much . look like you take a lot of time for me :-) . I appreciate that. I go try to understand and use this . And come back give my results. It's a nice idea to look at the BasicEffect's source code. +1
Aug
20
asked How add fog with pixel shader (HLSL) XNA?
Aug
14
comment How to implement simple shadows on XNA?
Mh ok , so you mean, i have no choice, if i want implement shadow on my game , i need use HLSL shader ?
Aug
13
revised How to implement simple shadows on XNA?
add some variable missed about shadow declaration and light direction
Aug
13
revised How to implement simple shadows on XNA?
added 46 characters in body