295 reputation
111
bio website arcadiastudio.ch
location Switzerland
age 26
visits member for 1 year, 7 months
seen Jul 23 at 9:41

Student develloper on C# , Asp, .Net, Windows Phone sdk And a big Microsoft Fan's ^^


Jul
2
awarded  Curious
Jun
18
answered Problem draw SkyBox behind my sun - XNA
Jun
18
revised Problem draw SkyBox behind my sun - XNA
added 41 characters in body
Jun
18
comment Problem draw SkyBox behind my sun - XNA
I change the description and add the logic code of my skybox (Create and Draw skybox) and upload a video on YouTube (the link is on the description) . I hope it's more clear like this ;-)
Jun
18
revised Problem draw SkyBox behind my sun - XNA
added 114 characters in body
Jun
18
revised Problem draw SkyBox behind my sun - XNA
added 1062 characters in body
Jun
18
revised Problem draw SkyBox behind my sun - XNA
added 1062 characters in body
Jun
18
comment Problem draw SkyBox behind my sun - XNA
Hi Andon M. Coleman . Thanks a lot for your answer. I already assign the depth or my far plane to the sun. But i don't know what you mean by "stop writing to the depth buffer" when i draw my skybox. I add now in my description the way , how i draw the skybox. I hope you can show me a example . Thanks again
Jun
17
revised Problem draw SkyBox behind my sun - XNA
added 226 characters in body
Jun
17
revised Problem draw SkyBox behind my sun - XNA
edited title
Jun
17
comment Problem draw SkyBox behind my sun - XNA
I mean Depth Scale , because i have a skybox and a sun in my game. the problem is my sun is outside the skybox. I want make my skybox bigger. My problem is exacly same as this gamedev.stackexchange.com/questions/64624/… . I see the guy answer => You could alternatively achieve the same result by writing a depth of 1.0f from your pixel shader . Do you have some idea ?
Jun
17
asked Problem draw SkyBox behind my sun - XNA
Apr
17
accepted How to retrieve a cube collision by faces
Apr
17
suggested suggested edit on How to retrieve a cube collision by faces
Apr
17
comment How to retrieve a cube collision by faces
Thank's a looot ! For remember me this easy way ^^ . I update the answer
Apr
17
revised How to retrieve a cube collision by faces
added 2852 characters in body
Apr
17
comment How to retrieve a cube collision by faces
Unfortunately, the problem is that my voxel world is divided into "Octree" with several node cubes. Cubes around my black cube will not necessarily unique cubes but can be node cubes. That's why I want to work with the class "BoundingBox"
Apr
17
revised How to retrieve a cube collision by faces
added 14 characters in body
Apr
17
asked How to retrieve a cube collision by faces
Apr
14
revised How calculate a new node after cutting a node into an octree
added 31 characters in body