696 reputation
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bio website robotandghost.com
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visits member for 1 year, 11 months
seen Nov 10 at 19:53

I am a game developer and cartoonist. I'm currently working on the game Don't Starve.


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24
awarded  Autobiographer
Apr
2
awarded  Good Answer
Feb
2
awarded  Good Answer
Dec
3
awarded  Yearling
Aug
27
awarded  Revival
Dec
14
awarded  Editor
Dec
14
revised Applying prerecorded animations to models with the same skeleton
added 2 characters in body
Dec
8
answered Lightweight sprite animation software
Dec
4
awarded  Nice Answer
Dec
3
awarded  Nice Answer
Dec
3
awarded  Mortarboard
Dec
3
answered Data-driven animation states
Dec
3
answered I'm looking to learn how to apply traditional animation techniques to my graphics engine - are there any tutorials or online-resources that can help?
Dec
3
comment What animation technique is used in 'Dont Starve'?
Glad I could help! I think our artists would actually prefer to work under a system where we just baked out every frame as a sprite, but then we wouldn't be able to do costume swapping, and the texture sizes would be prohibitive.
Dec
3
comment Where can I find “magic numbers” for classic game play mechanics?
I did something similar to get a nice variable-height jump feel in Shank 2. When you let off the jump button, I turned up the gravity a bunch. I'm pretty sure that that's the secret to why Mario's jumps always feel so good, too.
Dec
3
answered What animation technique is used in 'Dont Starve'?
Dec
3
answered Applying prerecorded animations to models with the same skeleton
Dec
3
answered Where can I find “magic numbers” for classic game play mechanics?
Dec
3
awarded  Teacher
Dec
3
answered How do I render terrain in a 2.5D perspective, like in the game Don't Starve?