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 Tumbleweed
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  • 34 votes cast
2h
comment How to create custom gravity in unreal engine and only affect specific actors?
by eventually what is the anticipated time? cause I am only at the start of my game. This is not one of the urgencies but I thought I should so I could comprehend and have a solution ready when I need it. If it's not in three years then I can wait for it
2h
accepted How to create custom gravity in unreal engine and only affect specific actors?
1d
comment How to create custom gravity in unreal engine and only affect specific actors?
Maybe I should just disable gravity and write a specific force that draws the object towards the plane more or less
1d
comment How to create custom gravity in unreal engine and only affect specific actors?
is there no way to do that?
1d
comment How to create custom gravity in unreal engine and only affect specific actors?
Well I need specific gravity let's say In a 3D world I want the gravity to be the center plane of the world, items above that plane to be dragged down and items below that plane to be dragged up.
2d
asked How to create custom gravity in unreal engine and only affect specific actors?
Jun
17
comment interfacing WiiMote with Unity 5
@AndreiErdoss updated my answer with link and extra info on the dll
Jun
17
revised interfacing WiiMote with Unity 5
added 397 characters in body
Jun
16
revised interfacing WiiMote with Unity 5
added 373 characters in body
Jun
16
comment interfacing WiiMote with Unity 5
Thanks for reminding me, will edit my post now with the link
May
27
awarded  Tumbleweed
May
25
comment Comparing two strings in Unity C#
As it turns out there was a problem with cultural settings, when printing they looked exactly the same but inside the variable they were not, unprintable characters existed in the string
May
25
accepted Comparing two strings in Unity C#
May
25
comment Comparing two strings in Unity C#
As it turns out there was a problem with cultural settings, when printing they looked exactly the same but inside the variable they were not, unprintable characters existed in the string
May
25
revised Comparing two strings in Unity C#
deleted 16 characters in body
May
25
comment Comparing two strings in Unity C#
That's what I am doing. They are the same
May
24
asked Comparing two strings in Unity C#
May
20
asked Failed to load plugin in Unity mismatch with 64-bit and 32-bit
May
18
comment Creating a countdown Timer in Unity
I guess I will follow the Timer approach then. They different implementations may not differ so much in efficiency at my game but it's important to stay efficient and use the most efficient practices
May
17
suggested rejected edit on Creating a countdown Timer in Unity