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Apr
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awarded  Popular Question
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Dec
22
awarded  Notable Question
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Nov
26
accepted interfacing WiiMote with Unity 5
Oct
31
awarded  Notable Question
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Jul
28
comment How to create custom gravity in unreal engine and only affect specific actors?
by eventually what is the anticipated time? cause I am only at the start of my game. This is not one of the urgencies but I thought I should so I could comprehend and have a solution ready when I need it. If it's not in three years then I can wait for it
Jul
28
accepted How to create custom gravity in unreal engine and only affect specific actors?
Jul
27
comment How to create custom gravity in unreal engine and only affect specific actors?
Maybe I should just disable gravity and write a specific force that draws the object towards the plane more or less
Jul
27
comment How to create custom gravity in unreal engine and only affect specific actors?
is there no way to do that?
Jul
26
comment How to create custom gravity in unreal engine and only affect specific actors?
Well I need specific gravity let's say In a 3D world I want the gravity to be the center plane of the world, items above that plane to be dragged down and items below that plane to be dragged up.
Jul
25
asked How to create custom gravity in unreal engine and only affect specific actors?
Jun
17
comment interfacing WiiMote with Unity 5
@AndreiErdoss updated my answer with link and extra info on the dll
Jun
17
revised interfacing WiiMote with Unity 5
added 397 characters in body
Jun
16
revised interfacing WiiMote with Unity 5
added 373 characters in body
Jun
16
comment interfacing WiiMote with Unity 5
Thanks for reminding me, will edit my post now with the link
May
27
awarded  Tumbleweed