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seen Sep 9 '13 at 9:34

Dec
27
awarded  Supporter
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awarded  Scholar
Dec
26
accepted Why do mesh classes still contain vertex arrays if VBO's exist?
Dec
24
comment Why do mesh classes still contain vertex arrays if VBO's exist?
@Byte56: Thanks for your answer, You cleared this up a lot for me! So for clarification purposes: the data basically resides in memory twice, then (on the gpu, and in main ram). Does this also hold for static meshes, or are these commonly just thrown away and reloaded when necessary?
Dec
23
awarded  Student
Dec
23
asked Why do mesh classes still contain vertex arrays if VBO's exist?