| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 5 months |
| seen | Apr 1 at 5:08 | |
| stats | profile views | 3 |
|
Mar 29 |
comment |
Can't Load Shaders Are there any suggestions for better improving the code for loading shaders and creating buffers? It doesn't have to be asynchronous. |
|
Mar 28 |
comment |
Can't Load Shaders From my output debug strings, I see it waits at: auto createVSTask = loadVSTask.then([this](Platform::Array<byte>^ fileData) because loadVSTask is still asynchronously waiting for data. It also waits at: auto createPSTask = loadPSTask.then([this](Platform::Array<byte>^ fileData) because loadPSTask is also still waiting to load data. |
|
Mar 28 |
asked | Can't Load Shaders |
|
Dec 5 |
comment |
Black Screen: How to set Projection/View Matrix @ToniPetrina Sorry for the trouble. I was running Win8 on my Mac, so didn't get a chance to test on the emulator. Now I have updated the .zip file and it runs. Shows a box in the middle of the screen, using identity matrix for projection, because all my other tries didn't work (as you can see are commented out). Thx. |
|
Dec 4 |
comment |
Black Screen: How to set Projection/View Matrix @ToniPetrina Here's a project, compiles, and ready to run. This sample doesn't have all my "tries" at view and projection matrices. Thanks. dl.dropbox.com/u/3787151/WP8/PhoneXamlDirect3DApp1.zip |
|
Dec 4 |
comment |
Black Screen: How to set Projection/View Matrix @ToniPetrina Sure, thanks for checking this out. Using the MS WP8 C# XAML with DirectX default template, then substitute the CubeRenderer.cpp/.h file with dl.dropbox.com/u/3787151/WP8/CubeRenderer.cpp and dl.dropbox.com/u/3787151/WP8/CubeRenderer.h and add DirectXTK toolkit to the project. Here's a package of the DirectX Component: dl.dropbox.com/u/3787151/WP8/ParticleIssues.zip |
|
Dec 4 |
awarded | Student |
|
Dec 4 |
asked | Black Screen: How to set Projection/View Matrix |