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Mar
29
comment Can't Load Shaders
Are there any suggestions for better improving the code for loading shaders and creating buffers? It doesn't have to be asynchronous.
Mar
28
comment Can't Load Shaders
From my output debug strings, I see it waits at: auto createVSTask = loadVSTask.then([this](Platform::Array<byte>^ fileData) because loadVSTask is still asynchronously waiting for data. It also waits at: auto createPSTask = loadPSTask.then([this](Platform::Array<byte>^ fileData) because loadPSTask is also still waiting to load data.
Mar
28
asked Can't Load Shaders
Dec
5
comment Black Screen: How to set Projection/View Matrix
@ToniPetrina Sorry for the trouble. I was running Win8 on my Mac, so didn't get a chance to test on the emulator. Now I have updated the .zip file and it runs. Shows a box in the middle of the screen, using identity matrix for projection, because all my other tries didn't work (as you can see are commented out). Thx.
Dec
4
comment Black Screen: How to set Projection/View Matrix
@ToniPetrina Here's a project, compiles, and ready to run. This sample doesn't have all my "tries" at view and projection matrices. Thanks. dl.dropbox.com/u/3787151/WP8/PhoneXamlDirect3DApp1.zip
Dec
4
comment Black Screen: How to set Projection/View Matrix
@ToniPetrina Sure, thanks for checking this out. Using the MS WP8 C# XAML with DirectX default template, then substitute the CubeRenderer.cpp/.h file with dl.dropbox.com/u/3787151/WP8/CubeRenderer.cpp and dl.dropbox.com/u/3787151/WP8/CubeRenderer.h and add DirectXTK toolkit to the project. Here's a package of the DirectX Component: dl.dropbox.com/u/3787151/WP8/ParticleIssues.zip
Dec
4
awarded  Student
Dec
4
asked Black Screen: How to set Projection/View Matrix