179 reputation
2
bio website traxnet.wordpress.com
location
age
visits member for 1 year, 7 months
seen May 18 '13 at 21:55

I’m a senior software engineer with a background on hardware science (IEEE studies). Interested in image and video processing, real-time rendering, and lately in designing service oriented architectures.

Open Source Projects: ShadingZen a 2D/3D Engine for Android (https://github.com/TraxNet/ShadingZen)


May
3
answered Calling glGetError() in release builds?
Dec
8
answered Android, apply a pixelshader on a canvas
Dec
8
answered How can I create a fast, real-time, fixed length glowing ray?
Dec
5
answered Sprite Animation in Android with OpenGL ES
Dec
5
awarded  Teacher
Dec
5
answered Deferred rendering order?
Dec
4
comment Raycasting mouse coordinates to rotated object?
Yes, you can partially use some of the info you used to build your view and projection matrices to get the vector (just thought the matrix inverse build be easier get the idea). You need the camera "look at" direction, an up vector, the screen size and the camera field of view. I found this site with some explanations and the maths involved: courses.csusm.edu/cs697exz/camera.html
Dec
2
revised GLES2.0 3D Android game performance and multi threading the update?
added 1 characters in body
Dec
1
revised Raycasting mouse coordinates to rotated object?
added 511 characters in body
Dec
1
awarded  Editor
Dec
1
revised Raycasting mouse coordinates to rotated object?
added 28 characters in body
Dec
1
answered Raycasting mouse coordinates to rotated object?
Nov
30
answered GLES2.0 3D Android game performance and multi threading the update?