zfedoran's user avatar
zfedoran's user avatar
zfedoran's user avatar
zfedoran
  • Member for 13 years, 6 months
  • Last seen more than a month ago
  • Toronto, Canada
39 votes
Accepted

How is 2D lighting implemented?

32 votes
Accepted

Is there a faster sine function?

20 votes
Accepted

How can you visualize a quaternion?

18 votes
Accepted

Are the Minecraft animations hardcoded into the game?

16 votes
Accepted

Is there anything like XNA for c++?

15 votes

Huge procedurally generated 'wilderness' worlds

13 votes
Accepted

Rendering 2d sprites into a 3d world?

11 votes

Do online colleges give you the same experience needed for programming or is it better to go on campus?

11 votes
Accepted

How is software rendering done?

11 votes

How can I minimize the chances of my game getting pirated?

9 votes
Accepted

Very slow direct3D texture sampling

8 votes
Accepted

Should the color of a texture be adjusted for display on a television?

7 votes

Lighting in a Minecraftian World

5 votes
Accepted

Offline XNA Deployment to XBOX. Can it be done?

3 votes

Developing 3D card game. Is C# good enough?

3 votes
Accepted

BoundingFrustum Performance Issues

3 votes
Accepted

How to render glass with XNA or DirectX 9

3 votes

Does anyone know where I can find wp7 indie game sales data?

2 votes
Accepted

Mixing sprite drawing with 3D primitive drawing in XNA?

2 votes

What resources are available for Mac OS game development?

2 votes
Accepted

Trying to find a game development competition

1 vote

Rendering a 3D scene without a window

1 vote
Accepted

Compiling Ogre3d application using the OgreAppWizard