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11h
comment Damage indicator screen overlay
You can make it so that a red image with alpha transparency simply is rended over, whenever you take a hit.
May
17
comment Spritebatch drawing sprite with jagged borders
@SethBattin In the third to last excerpt of code in my question, you can see in the Update method implemented there that ToDraw adds the drawable variables to it in every loop. The problem is that, with every loop that comes, if I don't clear ToDraw the variable will keep being added over and over. After a little while, it is being drawn over and over itself, which dampens the quality of the image. This was all just me being tangled in my own logic, and blaming the tools.
Apr
24
awarded  Nice Question
Apr
10
accepted Implementing a homing missile
Apr
9
comment Implementing a homing missile
Alright here's what I understood: Let the Vrt vector be the target's speed - the rocket's speed; I create an acceleration towards the target; I estimate the time it'd take to arrive at the target with the rocket's speed being -Vrt and the aforementioned acceleration; I estimate the location of the target after the elapsed time with target's speed being Vrt; I aim my acceleration towards this location. I hope I got your writing right! c:
Apr
3
comment Whats an elegant implementation for 2D collision detection in a block based game?
I think I got it now. Check out my edit, and determine wether it's what you meant or not. (y)
Apr
3
revised Whats an elegant implementation for 2D collision detection in a block based game?
Corrected answer
Apr
1
answered Whats an elegant implementation for 2D collision detection in a block based game?
Apr
1
comment How can I make it so that my player object doesn't penetrate world collision when I'm holding down movement keys in that direction?
I find this excerpt of code pretty weird: player.position.X = platform.position.X - player.width; Shouldn't it be player.position.X = platform.position.X - platform.width;?
Mar
29
comment Implementing a homing missile
By Hunt, would you rather mean Pursuing? red3d.com/cwr/steer/PursueEvade.html
Mar
29
comment Implementing a homing missile
I tried all matching combinations of increasing turn speed and slowing the missile based on flight time and distance, but it still doesn't work. "[...] but I've found that if I slow the missile, if it's going to miss, as it approaches the target, it effectively tracks and turns quicker and can hit the target" I wish I actually knew how he finds out whether it's 'going to miss', I'm almost certain this is the missing puzzle piece.
Mar
29
asked Implementing a homing missile
Feb
23
suggested suggested edit on Pixelated Normal Generation
Feb
22
revised Bullets Spawning in same direction
Organized code; put image in post
Feb
22
suggested suggested edit on Bullets Spawning in same direction
Feb
19
revised how to rotate enemy to face player?
deleted 19 characters in body
Feb
19
revised how to rotate enemy to face player?
Corrected code
Feb
18
answered how to rotate enemy to face player?
Feb
18
comment How To Create Scrolling Menu in Xna?
-1; There are many, many ways to do so. It's up to you to try finding or developing one that best works with your project.
Feb
14
answered Sharing the XNA executable of my game on dropbox