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14h
reviewed Approve LWJGL Using .setIntialBackground and Drawing Textures?
Apr
23
reviewed Approve How do I make an entity move dynamically based on the player?
Apr
21
revised How to Color.Lerp between multiple colors?
added 129 characters in body
Apr
21
answered How to Color.Lerp between multiple colors?
Apr
20
comment What does happen to pixels when the resolution is decreased?
@Hans Here is a nice explanation: lonestardigital.com/native_resolution.htm
Apr
12
comment Unity 5: Error when everything is okay(Object reference not set to an instance of an object)
Please post code in as text. Images like this can be too small to read on some screens. An guide to the code formatting option can found here.
Apr
12
answered Strategy game tile and unit storage
Apr
12
reviewed Reviewed Strategy game tile and unit storage
Apr
12
revised Unity 2D - Object following target instead of moving towards it
added 1218 characters in body
Apr
11
reviewed Approve Unity 2D - Object following target instead of moving towards it
Apr
11
revised Unity 2D - Object following target instead of moving towards it
added 516 characters in body
Apr
11
answered Unity 2D - Object following target instead of moving towards it
Apr
11
comment Quaternion Slerp and Lerp implementation (with overshoot)
Have tried applying your elastic easing function to the euler angles?
Apr
11
reviewed Reject Where can I find free sprites and images?
Apr
9
reviewed Approve Pixelated Text in Game Maker
Apr
9
comment Bringing islands close together programmatically
Some solutions can be applied more easily if your framework can do some heavy lifting. What tools are you using?
Apr
9
comment How can I quantify a drawn line's straightness?
@user3637362 I understand that you are starting j=1 so that you can compare touchList[j] with touchList[j-1], but when touch.phase == TouchPhase.Began or touch.phase == TouchPhase.Ended the positions are not added to touchList and subsequently not included in sumLength. This bug would be present in all cases but would be more apparent when the line has few segments.
Apr
9
comment Bringing islands close together programmatically
Do you want the islands to fit in the bays/inlets (like the top and middle island in your sample)? Or could the treated as convex hulls for placement purposes?
Apr
9
comment How can I quantify a drawn line's straightness?
The segments between StartPoint and touchList[0] and between touchList[touchList.Count - 1] and EndPoint are not included when totaling the sumLength. This can be easily fixed by adding these StartPoint and EndPoint to touchList as they occur (in Update()).
Apr
9
awarded  Custodian