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visits member for 2 years, 7 months
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26m
comment libgdx, how to check collision of randomly generated actors?
Thanks for the heads-up! It looks like I was using the wrong approach to access the container's contents. Please see the changes here.
29m
revised libgdx, how to check collision of randomly generated actors?
fix access of arraylist contents by index
Jul
1
comment Unity: How to make script work with duplicated objects?
@DMGregory that sounds like an answer to me ;)
Jun
15
revised easing wiki excerpt
added 69 characters in body
Jun
15
revised easing wiki description
added 173 characters in body
Jun
15
wiki created easing description
Jun
15
wiki created easing excerpt
Jun
15
suggested approved edit on easing tag wiki
Jun
15
suggested approved edit on easing tag wiki excerpt
Jun
9
comment Clamping camera and smooth pan back to target.transform?
How much of this code do you understand?
May
30
answered Play audio clip from where it left
May
7
revised Can the GUI be used to create game objects?
add link to video
May
3
answered Inspector stuck on Editor Settings
May
3
reviewed Approve In XNA, how do I access a model's dimensions with code?
May
3
comment How do I make Ground Check stop rotating with the character when it rotate?
No problem. I have modified the code in that answer to clear up this error.
May
3
revised How do I make my character jump in every direction?
edited body
May
3
revised How do I make my character jump in every direction?
added 3 characters in body
May
3
comment How do I make Ground Check stop rotating with the character when it rotate?
Did you try this suggestion? How did it work out? If it wasn't satisfactory how did fail to meet your requirements? There are a couple of approaches one can take with issue and people can provide better assistance if they know what you have tried already and why it was not satisfactory.
May
2
comment Character can't jump in other angle with fixed angle off
You have posted the LevelLoader code, is your current jump code in a different script?
May
1
reviewed Approve How to send object transform position coordinates over UDP from Unity 3D