Reputation
3,069
Next tag badge:
30/100 score
18/20 answers
Badges
1 11 24
Newest
 Good Answer
Impact
~80k people reached

Feb
28
revised Movement appears to be frame rate dependent, despite use of Time.deltaTime
added 328 characters in body
Feb
26
awarded  Good Answer
Feb
26
revised Movement appears to be frame rate dependent, despite use of Time.deltaTime
deleted 12 characters in body
Feb
26
revised Movement appears to be frame rate dependent, despite use of Time.deltaTime
deleted 2 characters in body
Feb
26
revised Movement appears to be frame rate dependent, despite use of Time.deltaTime
added 368 characters in body
Feb
26
revised Movement appears to be frame rate dependent, despite use of Time.deltaTime
added 265 characters in body
Feb
25
revised Movement appears to be frame rate dependent, despite use of Time.deltaTime
deleted 15 characters in body
Feb
25
awarded  Nice Answer
Feb
25
revised Movement appears to be frame rate dependent, despite use of Time.deltaTime
added 6 characters in body
Feb
25
revised Movement appears to be frame rate dependent, despite use of Time.deltaTime
added 301 characters in body
Feb
25
answered Movement appears to be frame rate dependent, despite use of Time.deltaTime
Feb
24
comment Generate random numbers in loop without repeating
@DMGregory No problems, they are different answers.
Feb
23
revised Generate random numbers in loop without repeating
reshuffle
Feb
23
revised Generate random numbers in loop without repeating
edited body
Feb
23
answered Generate random numbers in loop without repeating
Feb
23
revised Any downsides to exporting an audio file at double-speed then have the game engine playback at half-speed?
added 4 characters in body
Feb
22
revised Any downsides to exporting an audio file at double-speed then have the game engine playback at half-speed?
deleted 7 characters in body
Feb
22
revised Any downsides to exporting an audio file at double-speed then have the game engine playback at half-speed?
added 244 characters in body
Feb
22
awarded  Guru
Feb
22
awarded  unity