1,920 reputation
1515
bio website
location Perth
age
visits member for 2 years, 4 months
seen 10 hours ago

Mar
25
comment Unity - Basic AI Enemy Follows Player - Prevent Flocking Of Enemies Together
This worked well for Pac-Man!
Mar
25
comment Unity - Basic AI Enemy Follows Player - Prevent Flocking Of Enemies Together
Usually completing goals are reduced to vectors and then combined to produce a composite. You may enjoy reading The Three Simple Rules of Flocking Behaviors: Alignment, Cohesion, and Separation
Mar
23
comment Stretch the game to fit the game window, in Unity 5
Did you try the sample code to see the effect that it has?
Mar
23
answered Stretch the game to fit the game window, in Unity 5
Mar
19
revised How common are game engine bugs, and can I claim damages for them?
added 20 characters in body
Mar
18
revised How common are game engine bugs, and can I claim damages for them?
added 2 characters in body
Mar
18
awarded  Enlightened
Mar
18
awarded  Nice Answer
Mar
18
revised How common are game engine bugs, and can I claim damages for them?
deleted 26 characters in body
Mar
18
revised How common are game engine bugs, and can I claim damages for them?
added 882 characters in body
Mar
18
answered How common are game engine bugs, and can I claim damages for them?
Mar
9
comment How do I destroy a Unity prefab when it goes off-screen?
Rather than polling isVisible many people use OnBecameInvisible()/OnBecameVisible(). Note however that they will report the object as visible if while it is drawn by any camera i.e. the Scene window counts. As a result the game can behave differently in editor.
Mar
5
revised Is there a quick way to determine if a vector is in a quadrant?
added 4 characters in body
Mar
5
revised Is there a quick way to determine if a vector is in a quadrant?
added 510 characters in body
Mar
5
answered Is there a quick way to determine if a vector is in a quadrant?
Mar
5
comment Is there a quick way to determine if a vector is in a quadrant?
Minor terminology issue here but quadrant implies exactly four regions.
Dec
22
comment Circular movement of player in unity
Is this the actual code you are running? I ask because the "trtransform" looks like it wouldn't compile.
Dec
21
awarded  Student
Dec
21
revised
added 124 characters in body
Dec
21
revised
added 72 characters in body