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seen Nov 26 '12 at 7:47

Nov
24
comment map data structure in pacman
that was my first thought. but im a little confused about how do i use it properly, i mean a single character represents how many pixels? and if lets say it represents 10x10, then would it be the smallest reachable area on screen? i mean what if i want to draw something like 5x5, then the collision detection will still be related to 10x10. sorry for bad english.
Nov
24
asked map data structure in pacman