|visits||member for||2 years, 4 months|
|seen||Nov 26 '12 at 7:47|
map data structure in pacman
that was my first thought. but im a little confused about how do i use it properly, i mean a single character represents how many pixels? and if lets say it represents 10x10, then would it be the smallest reachable area on screen? i mean what if i want to draw something like 5x5, then the collision detection will still be related to 10x10. sorry for bad english.
|asked||map data structure in pacman|