221 reputation
18
bio website audiblade.com
location United States
age 24
visits member for 2 years, 7 months
seen Jun 25 at 22:16

I write code and I write music. I'm currently studying for a master's in computer science, researching how music can be used to create user interfaces, and writing the music for Takamo Universe, a 4X space MMO.


May
29
comment track how far player is from finish line
I like how this process is easily completed manually without having to add entities to the map manually. The caveat, of course, is that the dev who drives the canonical lap needs to be very good at the game! Going off the course or "spinning out" will mess the system up.
May
13
comment Determine whether a shape formed from a series of other shapes is 'unbroken'
+1 for mentioning the type of algorithm to use (graph traversal) instead of only giving a solution for the OP's specific situation.
Apr
16
awarded  Commentator
Apr
16
comment How to determine if character has fallen into the gap in an infinite runner/jumper?
I don't like this answer as much because it ties the camera directly to level boundaries. mklingen's answer works even if the bounds of the level are more than one screen height in size. The camera can move up and down to focus on the character, but there's no risk that the character will fall faster than the camera, stay in the level, but still collide with the boundary box attached directly to the camera.
Feb
25
comment How can I make a “random” generator that is biased by prior events?
If you want a highly nuanced or sophisticated answer, you might have more luck asking at Mathematics.SE. The mathematicians there are comfortable answering complicated questions about probability. math.stackexchange.com
Feb
14
comment Should I use one thread per game object?
This question: gamedev.stackexchange.com/questions/94058/… is a duplicate of your question (not visa-versa). But it also received some good answers that compliment the excellent answers here.
Feb
14
answered Is it a good idea to make most actions in a game driven by simple tiny threads (in Java)?
Jan
12
awarded  Critic
Jan
10
comment How can I mark levels as “complete” in a way that prevents cheating?
If you're interested in how Candy Crush in particular handles this problem, you might have more luck asking on gaming.stackexchange.com
Nov
17
comment How do you move a sprite in sub-pixel increments?
In big-budget games, I typically see 3 as an option listed in the graphics settings as anti-aliasing.
Aug
28
awarded  Nice Question
Jul
18
comment What things should an indie game developer never do?
@Bob I think that's par for the course in any discipline. I write music and abandon about half of my projects.
Jul
8
awarded  Autobiographer
Jul
2
comment How can I design lots of different attack types that can be combined?
I'd like to point out that Kirby 64 took the brute-force approach and hard-programmed different effects for all possible combinations of abilities, so it is doable.
Apr
25
awarded  Scholar
Apr
25
accepted What technical specifications should be set out for music?
Apr
22
awarded  Yearling
Apr
21
comment What technical specifications should be set out for music?
Thank you for your answer! Unfortunately, I wasn't looking for answers to my list of questions above. I think the answers to those questions change for each game. Instead, I'm asking for a list of questions I should consider asking the programmers to make sure their job is easier.
Apr
19
awarded  Student
Apr
19
asked What technical specifications should be set out for music?