143 reputation
6
bio website ilijatovilo.ch
location Bern, Switzerland
age 19
visits member for 1 year, 9 months
seen Apr 11 at 21:53

I'm a Swiss developer, developer of Nimblify.
Just a guy who enjoys programming.

https://github.com/iluuu1994
http://www.ilijatovilo.ch


Jan
25
comment Saving data in games?
Thanks! I wasn't going too.
Jan
25
accepted Saving data in games?
Jan
24
awarded  Commentator
Jan
24
awarded  Student
Jan
24
comment Saving data in games?
I'll award you a bounty as soon as i can :D TLOZ ftw!
Jan
24
comment Saving data in games?
You are insane! :D thanks a lot!
Jan
23
comment Saving data in games?
@Byte56 Ok thanks, I'll take a look at it.
Jan
23
awarded  Custodian
Jan
23
reviewed Approve suggested edit on Saving data in games?
Jan
23
comment Saving data in games?
Thanks a lot for your answer! Sounds promising!
Jan
23
comment Saving data in games?
@Tetrad It was a feeling, I don't have very much experience with Game-Programming.
Jan
23
comment Saving data in games?
@Byte56 I'm not using any structure at all, currently. Like I wrote, I didn't even begin with the app yet.
Jan
23
comment Saving data in games?
Thanks for the answer! I'll wait for other answers so I can compare them.
Jan
23
comment Saving data in games?
I want to save it to the disk, what data structure in memory? You mean a complete copy of all that's in the memory?
Jan
23
asked Saving data in games?
Nov
23
awarded  Scholar
Nov
23
accepted Separate update and render
Nov
23
comment Separate update and render
Just wanted to ask this, I loose the advantages of multithreading with this...
Nov
23
awarded  Supporter
Nov
23
comment Separate update and render
@Liosan 1. So the game loop doesn't block the ui thread. 2. For practise.