182 reputation
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visits member for 1 year, 11 months
seen Jul 8 at 12:30

Jul
2
awarded  Curious
Feb
25
accepted Saving model image
Feb
25
comment Saving model image
Yes I did, and I couldnt find any...
Feb
25
asked Saving model image
Feb
23
awarded  Tumbleweed
Feb
22
comment Extending ModelProcessor
Silly me, thanks :D
Feb
22
accepted Extending ModelProcessor
Feb
21
comment Extending ModelProcessor
Anyone........?
Feb
20
asked Extending ModelProcessor
Feb
18
accepted Selecting and moving vertices
Feb
17
revised Selecting and moving vertices
New idea
Feb
16
asked Selecting and moving vertices
Feb
3
comment Draw mesh with multiple bones
Weight painting is done correctly, so are vertex groups and their names.
Feb
3
comment Draw mesh with multiple bones
So I have manged to add bones to armature by extruding from one bone and then disconnecting(removing the parent) of the new bone. But now if I am in POSE mode and move the new bone, the mesh deformation is delayed, its not synced with the movement of the bone and it rotates the mesh insted of just moving it.
Feb
3
comment Draw mesh with multiple bones
How can add all bones under one armature? Under add I only have Armature->SingleBone, which creates a completely new armatue.
Feb
3
asked Draw mesh with multiple bones
Feb
3
revised Make bones in blender work corectly in XNA
added 192 characters in body
Feb
1
comment Make bones in blender work corectly in XNA
bumping... Help someone.
Jan
30
comment Make bones in blender work corectly in XNA
If I use Armature Modifiers on meshes then bones do deform the mesh in POSE mdoe. But then if I press Apply and apply those modifiers then the bones stop working(they dont deform the mesh as I move them). And if I import the model in XNA which hasnt had the modifiers applied then the XNA throws BoneWeightCollection error. Help please...
Jan
29
revised Make bones in blender work corectly in XNA
added 88 characters in body