| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 6 months |
| seen | Mar 26 at 20:06 | |
| stats | profile views | 10 |
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Feb 25 |
accepted | Saving model image |
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Feb 25 |
comment |
Saving model image Yes I did, and I couldnt find any... |
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Feb 25 |
asked | Saving model image |
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Feb 23 |
awarded | Tumbleweed |
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Feb 22 |
comment |
Extending ModelProcessor Silly me, thanks :D |
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Feb 22 |
accepted | Extending ModelProcessor |
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Feb 21 |
comment |
Extending ModelProcessor Anyone........? |
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Feb 20 |
asked | Extending ModelProcessor |
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Feb 18 |
accepted | Selecting and moving vertices |
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Feb 17 |
revised |
Selecting and moving vertices New idea |
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Feb 16 |
asked | Selecting and moving vertices |
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Feb 16 |
asked | Problem with drawing mesh |
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Feb 3 |
comment |
Draw mesh with multiple bones Weight painting is done correctly, so are vertex groups and their names. |
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Feb 3 |
comment |
Draw mesh with multiple bones So I have manged to add bones to armature by extruding from one bone and then disconnecting(removing the parent) of the new bone. But now if I am in POSE mode and move the new bone, the mesh deformation is delayed, its not synced with the movement of the bone and it rotates the mesh insted of just moving it. |
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Feb 3 |
comment |
Draw mesh with multiple bones How can add all bones under one armature? Under add I only have Armature->SingleBone, which creates a completely new armatue. |
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Feb 3 |
asked | Draw mesh with multiple bones |
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Feb 3 |
revised |
Make bones in blender work corectly in XNA added 192 characters in body |
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Feb 1 |
comment |
Make bones in blender work corectly in XNA bumping... Help someone. |
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Jan 30 |
comment |
Make bones in blender work corectly in XNA If I use Armature Modifiers on meshes then bones do deform the mesh in POSE mdoe. But then if I press Apply and apply those modifiers then the bones stop working(they dont deform the mesh as I move them). And if I import the model in XNA which hasnt had the modifiers applied then the XNA throws BoneWeightCollection error. Help please... |
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Jan 29 |
revised |
Make bones in blender work corectly in XNA added 88 characters in body |