124 reputation
8
bio website goo.gl/EqzCV
location Germany
age 34
visits member for 2 years
seen May 13 at 23:16

I. am.


Apr
6
revised Maintaining frame rate while using many High Resolution models
added 41 characters in body
Apr
6
comment Maintaining frame rate while using many High Resolution models
Main post updated.
Apr
6
comment Maintaining frame rate while using many High Resolution models
How do I determine the polycount? PS: Main post updated.
Apr
6
comment Maintaining frame rate while using many High Resolution models
Main post updated.
Apr
6
comment Maintaining frame rate while using many High Resolution models
Main post updated.
Apr
6
revised Maintaining frame rate while using many High Resolution models
briefly explain your changes (corrected spelling, fixed grammar, improved formatting)
Apr
6
awarded  Editor
Apr
6
revised Maintaining frame rate while using many High Resolution models
added 116 characters in body
Apr
6
comment Maintaining frame rate while using many High Resolution models
I found that even though I am using opacity maps(128 x 128) just ten trolleys and even 3dsmax begins stuttering.
Apr
6
comment Maintaining frame rate while using many High Resolution models
I found that even though I am using opacity maps(128 x 128) just ten trolleys and even 3dsmax begins stuttering.
Apr
6
comment Maintaining frame rate while using many High Resolution models
I found that even though I am using opacity maps(128 x 128) just ten trolleys and even 3dsmax begins stuttering.
Apr
6
comment Maintaining frame rate while using many High Resolution models
I found that even though I am using opacity maps(128 x 128) just ten trolleys and even 3dsmax begins stuttering.
Apr
5
asked Maintaining frame rate while using many High Resolution models
Mar
7
comment How to convert a silhouette to a blob?
I see what you are talking about now. Is this the only solution? Because I created a setup which let's me draw a silhouette, the mouse button goes down, I move around and the mouse button goes up again. Then I have a silhouette. What you do is create a basic structure, modify it, extrude it and meshsmooth it, which does not give you the same results as ShapeShop does. I think there must be a way as shapeshop is free and 3dsmax costs much money, 3dsmax should be able to do that much better and easier.
Mar
6
accepted How to convert a silhouette to a blob?
Mar
2
comment How to convert a silhouette to a blob?
To speed this up, which are the keywords to search for in youtube to find a tutorial already made by someone that encompasses this task?
Mar
1
comment How to convert a silhouette to a blob?
I have that experience. Just make number six as precise as the other numbers.
Mar
1
comment How to convert a silhouette to a blob?
What I need is a detailed description of this very issue only.
Mar
1
comment How to convert a silhouette to a blob?
Thanks. You lost me at 6 though. I have an editable poly here and when I click the edge button, "edit geometry" seems to be right as a submenu. "slice, connect and cut the plane so that you have more vertices" in what manner? In the form of my silhouette or just randomly? Does it mean I click on cut and start following the silhouette of my character?
Feb
28
awarded  Scholar