124 reputation
8
bio website goo.gl/EqzCV
location Germany
age 34
visits member for 2 years, 1 month
seen May 13 at 23:16

I. am.


Dec
18
awarded  Tumbleweed
Dec
10
comment How do I scale a motion capture animation?
Treadmills have armrests, also a huge display is in the way of the kinect - except you are running backwards, see treadmilltips.com/images/image-10-0-treadmill.jpg. Apart from that, this is really a good idea.
Dec
10
asked How do I scale a motion capture animation?
Jun
15
comment How do I remove unwanted areas while keeping the animated keyframes and wav in sync?
@PatrickHughes The reason is not disk space. It is rendering time. Because useless parts would be rendered and cut out later.
Jun
14
comment How do I remove unwanted areas while keeping the animated keyframes and wav in sync?
@ShotgunNinja updated. Also: What do you mean by "hedging it"?
Jun
14
revised How do I remove unwanted areas while keeping the animated keyframes and wav in sync?
added 63 characters in body
Jun
14
revised How do I remove unwanted areas while keeping the animated keyframes and wav in sync?
added 143 characters in body
Jun
14
asked How do I remove unwanted areas while keeping the animated keyframes and wav in sync?
Jun
3
comment Giving the update function a history
Knowing that you will keep that in mind and refrain from wasting someone else's time I know that I did a good deed and feel better about myself. I made you a better person and others grateful. I have a very good day.
Jun
2
comment Giving the update function a history
That's the problem right there. You don't understand how unity works, you are not able to show it in a unity sample, all you can do is offer advice of academic value, which in fact is useless.
Jun
1
comment Giving the update function a history
I guess you mean "useless". There is no hostility. "Useless" means "not of any use for this purpose". That's descriptive not offensive. You are writing it to be useful but it is not as it is too abstract. Which is why I asked you for a script sample.
Jun
1
comment Giving the update function a history
You need to be more precise regarding unity as your common explanation is useless.
May
30
comment Giving the update function a history
Can you give a small unity script example?
May
15
comment Giving the update function a history
@Attackfarm I have no idea what you are talking about.
May
15
comment Giving the update function a history
It's about procedural animations. For instance, I want to move a character from A to B. As soon as he is at B, he should rotate around 20°. Then he should wait for event z to happen. Currently I do it like move = false -> if keypress -> move = true... I simply want to define a whole set of events that should be executed without having to think frame-wise. Also think multiple levels of character traits. In other words: history.
May
14
asked Giving the update function a history
Apr
8
comment Maintaining frame rate while using many High Resolution models
Realize, that it's not about trolleys anymore. Realize also that this is the entire scene count. Play the whole scene using the demo I provided, I uploaded it for this very reason. Then give me ideas how you would simplify that.
Apr
7
comment Maintaining frame rate while using many High Resolution models
@Teifi: Also see the main post, it's updated with a demo for you to see yourself.
Apr
7
comment Maintaining frame rate while using many High Resolution models
Polycount is 213,672. Verts: 148,860. FPS 17.297
Apr
6
revised Maintaining frame rate while using many High Resolution models
added 41 characters in body