100 reputation
7
bio website toastlet.iamtoast.biz/…
location Germany
age 33
visits member for 6 months
seen May 15 at 12:48
stats profile views 21

I am.


May
15
comment Giving the update function a history
@Attackfarm I have no idea what you are talking about.
May
15
comment Giving the update function a history
It's about procedural animations. For instance, I want to move a character from A to B. As soon as he is at B, he should rotate around 20°. Then he should wait for event z to happen. Currently I do it like move = false -> if keypress -> move = true... I simply want to define a whole set of events that should be executed without having to think frame-wise. Also think multiple levels of character traits. In other words: history.
May
14
asked Giving the update function a history
Apr
8
comment Maintaining frame rate while using many High Resolution models
Realize, that it's not about trolleys anymore. Realize also that this is the entire scene count. Play the whole scene using the demo I provided, I uploaded it for this very reason. Then give me ideas how you would simplify that.
Apr
7
comment Maintaining frame rate while using many High Resolution models
@Teifi: Also see the main post, it's updated with a demo for you to see yourself.
Apr
7
comment Maintaining frame rate while using many High Resolution models
Polycount is 213,672. Verts: 148,860. FPS 17.297
Apr
6
revised Maintaining frame rate while using many High Resolution models
added 41 characters in body
Apr
6
comment Maintaining frame rate while using many High Resolution models
Main post updated.
Apr
6
comment Maintaining frame rate while using many High Resolution models
How do I determine the polycount? PS: Main post updated.
Apr
6
comment Maintaining frame rate while using many High Resolution models
Main post updated.
Apr
6
comment Maintaining frame rate while using many High Resolution models
Main post updated.
Apr
6
revised Maintaining frame rate while using many High Resolution models
briefly explain your changes (corrected spelling, fixed grammar, improved formatting)
Apr
6
awarded  Editor
Apr
6
revised Maintaining frame rate while using many High Resolution models
added 116 characters in body
Apr
6
comment Maintaining frame rate while using many High Resolution models
I found that even though I am using opacity maps(128 x 128) just ten trolleys and even 3dsmax begins stuttering.
Apr
6
comment Maintaining frame rate while using many High Resolution models
I found that even though I am using opacity maps(128 x 128) just ten trolleys and even 3dsmax begins stuttering.
Apr
6
comment Maintaining frame rate while using many High Resolution models
I found that even though I am using opacity maps(128 x 128) just ten trolleys and even 3dsmax begins stuttering.
Apr
6
comment Maintaining frame rate while using many High Resolution models
I found that even though I am using opacity maps(128 x 128) just ten trolleys and even 3dsmax begins stuttering.
Apr
5
asked Maintaining frame rate while using many High Resolution models
Mar
7
comment How to convert a silhouette to a blob?
I see what you are talking about now. Is this the only solution? Because I created a setup which let's me draw a silhouette, the mouse button goes down, I move around and the mouse button goes up again. Then I have a silhouette. What you do is create a basic structure, modify it, extrude it and meshsmooth it, which does not give you the same results as ShapeShop does. I think there must be a way as shapeshop is free and 3dsmax costs much money, 3dsmax should be able to do that much better and easier.