| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 6 months |
| seen | 6 hours ago | |
| stats | profile views | 6 |
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6h |
comment |
Flickering GUI on Android are u using some libraries for GUI (like Ngui or Ez)? |
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May 13 |
awarded | Tumbleweed |
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May 6 |
asked | Change TargetGlesGraphics at runtime |
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May 6 |
comment |
Weapon as camera's child, rotation messed up I dont know wich camera's behaviour there is behind the standard first person controller, maybe u can start from there and check if it do some camera translation/rotation |
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Apr 24 |
comment |
Weapon as camera's child, rotation messed up i dont think that your weapon show more or less, it's just a question of prospective. Maybe you can have a better result with a custom shader, but im not an expert in this sector, sorry. |
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Apr 24 |
answered | Weapon as camera's child, rotation messed up |
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Apr 11 |
awarded | Popular Question |
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Apr 8 |
answered | Creating an update “Tick” on tiles for simulating growth of plants |
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Mar 28 |
accepted | Unity3d iOS: unable to find iPhone_GlesSupport.h |
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Mar 28 |
comment |
Unity3d iOS: unable to find iPhone_GlesSupport.h yep, i've fixed my problem in this way: i've just started another project with the same old files and now work. Mystery of Unity (and of his poor documentation :) ) |
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Mar 27 |
asked | Unity3d iOS: unable to find iPhone_GlesSupport.h |
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Mar 14 |
comment |
Quit the application when clicking cancel button of Alert View in C# Do you want a solution in C# or in UnityScript? Your tags are pretty weird |
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Mar 12 |
asked | UIToolkit VerticalScrollable dont hide when is moving |
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Mar 7 |
comment |
How to make a gui button follow a path after a touch? Wait, im not totally sure to have understand what you want to do. The curve that your gui's element must follow is static or it depends from the user input? If it is static you can give a bunch of point and make the gui following it (must be pretty clear with the script exemple in UItoolkit). If you need to track the user's input you should use an Update method where you track the Touch.position and than moving the gui's element according to it. |
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Mar 7 |
comment |
How to make a gui button follow a path after a touch? First of all, the solution of Heisenbug is surely correct but it take surely a bit of time for the implementation. Another possible solution could be (it depends by what you plaining to do) using a simple Lerp function and give more points for following the curve that you want. For doing this you will not need any other implementation, but it will need some attention in giving that points. |
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Mar 6 |
answered | How to make a gui button follow a path after a touch? |
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Feb 28 |
awarded | Custodian |
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Feb 28 |
reviewed | Approve suggested edit on Are .sln / .csproj usefull for sharing the Unity project? |
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Feb 28 |
accepted | Are .sln / .csproj usefull for sharing the Unity project? |
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Feb 28 |
comment |
Are .sln / .csproj usefull for sharing the Unity project? Thank you both for the reply :) |