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visits member for 1 year, 4 months
seen Apr 2 at 12:37

Nov
15
awarded  Popular Question
Oct
3
awarded  Self-Learner
Sep
6
awarded  Notable Question
Jul
22
awarded  Commentator
Jul
22
comment How can I get url variables in unity flash?
yeah, same question from the same user
Jun
3
answered Get Unity to read in objects name without the need to hard code
May
24
comment Flickering GUI on Android
are u using some libraries for GUI (like Ngui or Ez)?
May
13
awarded  Tumbleweed
May
6
asked Change TargetGlesGraphics at runtime
May
6
comment Weapon as camera's child, rotation messed up
I dont know wich camera's behaviour there is behind the standard first person controller, maybe u can start from there and check if it do some camera translation/rotation
Apr
24
comment Weapon as camera's child, rotation messed up
i dont think that your weapon show more or less, it's just a question of prospective. Maybe you can have a better result with a custom shader, but im not an expert in this sector, sorry.
Apr
24
answered Weapon as camera's child, rotation messed up
Apr
11
awarded  Popular Question
Apr
8
answered Creating an update “Tick” on tiles for simulating growth of plants
Mar
28
accepted Unity3d iOS: unable to find iPhone_GlesSupport.h
Mar
28
comment Unity3d iOS: unable to find iPhone_GlesSupport.h
yep, i've fixed my problem in this way: i've just started another project with the same old files and now work. Mystery of Unity (and of his poor documentation :) )
Mar
27
asked Unity3d iOS: unable to find iPhone_GlesSupport.h
Mar
14
comment Quit the application when clicking cancel button of Alert View in C#
Do you want a solution in C# or in UnityScript? Your tags are pretty weird
Mar
12
asked UIToolkit VerticalScrollable dont hide when is moving
Mar
7
comment How to make a gui button follow a path after a touch?
Wait, im not totally sure to have understand what you want to do. The curve that your gui's element must follow is static or it depends from the user input? If it is static you can give a bunch of point and make the gui following it (must be pretty clear with the script exemple in UItoolkit). If you need to track the user's input you should use an Update method where you track the Touch.position and than moving the gui's element according to it.