| bio | website | timjeanes.com |
|---|---|---|
| location | United Kingdom | |
| age | 38 | |
| visits | member for | 2 years, 8 months |
| seen | May 8 at 20:13 | |
| stats | profile views | 37 |
I am teedyay.
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Feb 15 |
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How can I prevent cheating on global highscore tables? Yes I am sure. :) |
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Oct 1 |
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How can I prevent cheating on global highscore tables? The size of the data packet would become an issue for mobile games - especially if the player pays for their bandwidth by the byte. |
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Sep 30 |
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How can I prevent cheating on global highscore tables? Certainly is. Looks like a salted hash is a good way to go. I hadn't considered that they'd resend the same valid score many times. A GUID and a timestamp included in the packet (and in the hash) should put paid to that - I can check for dupes on the server. Thank you. |
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Sep 29 |
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What framerate should I aim for on a mobile phone? Ha! Yes, great point - I realised that sleeping the thread as much as possible would save power, but had totally assumed the amount saved would actually be significant. As you say, the amount saved might not even be noticeable. True, it's normally the display that takes the lion's share of the power, but when apps appear on the list too [on Android, at least], it tends to be games that appear highest. If I can stretch the battery life by 10%, it'll totally be worth it. @Lo'oris is right though - measuring the actual benefit will be interesting. |