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seen Apr 8 at 21:20

Jun
26
comment Can I use p/invoke in libraries loaded as assets in Unity Free?
Late reply.. but why not try it yourself? You can build your .exe with Unity free and have it load your native code DLL fine. Unity Pro only seems to restrict plugins when they reside in the Asset/Plugins. This work around isn't ideal, but could do the trick.
Nov
23
comment Space partitioning when everything is moving
The profiler tells you that most time is spent creating the ArrayList or initializing the contained objects? Couldn't you preallocated and pool these objects?
Nov
22
answered Informing GUI objects about screen size - Designing
Nov
19
awarded  Supporter
Nov
19
awarded  Teacher
Nov
19
answered DOT implementation
Nov
19
answered XNA 4.0, Combining model draw calls