| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 6 months |
| seen | Dec 21 '12 at 9:04 | |
| stats | profile views | 1 |
|
Nov 20 |
answered | Simple iOS glDrawElements - BAD_ACCESS |
|
Nov 19 |
comment |
Simple iOS glDrawElements - BAD_ACCESS Really, thank you Stephan, but it does return the right value: 3. Hmm, since it works with glDrawArrays, the glVertexAttribPointer should be allright, right ? |
|
Nov 19 |
revised |
Simple iOS glDrawElements - BAD_ACCESS edited body |
|
Nov 19 |
comment |
Simple iOS glDrawElements - BAD_ACCESS Thank you, but that is not it. And you dont need glGenVertexArraysOES, it is only for optimization copying between the Cpu and the Gpu if you change the state of the context. |
|
Nov 19 |
awarded | Editor |
|
Nov 19 |
revised |
Simple iOS glDrawElements - BAD_ACCESS deleted 139 characters in body |
|
Nov 19 |
asked | Simple iOS glDrawElements - BAD_ACCESS |
|
Nov 19 |
comment |
The purpose of using invert and transpose Thank you all for your replys. Just to be clear, you find the normal by invers from projection matrix to ModelView matrix and then the transpose of this(a tangent vectors) will give you the direction of the normal. Sorry, but I am just learning to wrap my head around this. |
|
Nov 18 |
awarded | Student |
|
Nov 18 |
awarded | Scholar |
|
Nov 18 |
awarded | Supporter |
|
Nov 18 |
accepted | The purpose of using invert and transpose |
|
Nov 18 |
comment |
The purpose of using invert and transpose Thank you so much, this is really a nice description. |
|
Nov 17 |
asked | The purpose of using invert and transpose |