| bio | website | chad.pantherdev.com |
|---|---|---|
| location | Florida | |
| age | 21 | |
| visits | member for | 6 months |
| seen | Dec 26 '12 at 18:23 | |
| stats | profile views | 2 |
JavaScript, and Node.js enthusiast.
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Nov 19 |
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Making an interactive 2D map This is the first answer I received on a Stack Exchange site that didn't answer my question; but thanks for your point of view. I also don't recall "complaining", but at least you were rude. Thanks again. |
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Nov 19 |
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Making an interactive 2D map This wasn't what really answered my question, though it did lead me in a research direction that eventually did. |
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Nov 17 |
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Making an interactive 2D map I'm not redrawing everything all the time, though I didn't do any optimizations for the rendering on these entities. I'm sure that would help, but I feel like spawning 200+ entities every zone isn't how people do this sort of thing. |
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Nov 17 |
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Making an interactive 2D map Interesting, if my tileset was small enough to have only 256 tiles this would work; but the tilesets can be up to 256x256 which is why I need both bytes. |