| bio | website | |
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| location | ||
| age | ||
| visits | member for | 6 months |
| seen | Jan 6 at 20:52 | |
| stats | profile views | 3 |
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Jan 4 |
accepted | How to properly do weapon cool-down reload timer in multi-player laggy environment? |
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Dec 16 |
comment |
How to properly do weapon cool-down reload timer in multi-player laggy environment? I have read it previously. It is a very interesting article, but I'm afraid doing rollback for hit detection on server side is more complicated that I want to handle. Which sections in particular discuss my particular problem? |
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Dec 16 |
comment |
How to properly do weapon cool-down reload timer in multi-player laggy environment? My intent was the client cannot spam unless he hacks the client/protocol, there is also client side validation. But the server side validation is there in case he does hack client/protocol for cheating purposes. Also, the client would be allowed to click at 10000ms, not 10030ms, as the client also knows the average trip time is 30ms. In case ping falls down to 30ms then the message would arrive early at 10015ms and get queued on the server for 15ms. However, in case of a ping spike to 250ms then the message arrives at 10250 and is 220ms late - not good. |
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Dec 15 |
revised |
How to properly do weapon cool-down reload timer in multi-player laggy environment? minor formatting change |
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Dec 15 |
asked | How to properly do weapon cool-down reload timer in multi-player laggy environment? |
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Dec 4 |
comment |
How to do geometric projection shadows? Great explanation and I made it (well, part a.) work within minutes. Thanks! |
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Dec 4 |
accepted | How to do geometric projection shadows? |
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Dec 3 |
asked | How to do geometric projection shadows? |
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Nov 30 |
comment |
How to account for speed of the vehicle when shooting shells from it? OK, thanks, that is good to know. |
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Nov 28 |
awarded | Editor |
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Nov 28 |
comment |
How to account for speed of the vehicle when shooting shells from it? Good point, I guess don't need to use impulses (though not sure if that approach has drawbacks). But if I would want to find the impulse, how do I calculate it? |
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Nov 28 |
comment |
How to account for speed of the vehicle when shooting shells from it? Thanks, very interesting comments - I edited question to comment on solution reached and outstanding problems. |
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Nov 28 |
revised |
How to account for speed of the vehicle when shooting shells from it? added 722 characters in body |
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Nov 28 |
awarded | Scholar |
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Nov 28 |
awarded | Supporter |
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Nov 28 |
accepted | How to account for speed of the vehicle when shooting shells from it? |
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Nov 28 |
asked | How to account for speed of the vehicle when shooting shells from it? |
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Nov 18 |
comment |
How do I generate mipmap .png and model .obj files for LibGDX? Ah, the UV-Mapping keyword is helpful. I somehow had missed it before. I will read some UV-Mapping tutorials for the tools I have installed, I think that is the method I'm looking for. |
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Nov 17 |
comment |
How do I generate mipmap .png and model .obj files for LibGDX? Yes, I know it can do multiple resized textures in one mipmap. But I think here something else has been done - the textures for all planes for a particular mesh have been stored in one .png. Are you sure TexturePacker tool does that? |
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Nov 17 |
awarded | Student |