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Jan
4
accepted How to properly do weapon cool-down reload timer in multi-player laggy environment?
Dec
16
comment How to properly do weapon cool-down reload timer in multi-player laggy environment?
I have read it previously. It is a very interesting article, but I'm afraid doing rollback for hit detection on server side is more complicated that I want to handle. Which sections in particular discuss my particular problem?
Dec
16
comment How to properly do weapon cool-down reload timer in multi-player laggy environment?
My intent was the client cannot spam unless he hacks the client/protocol, there is also client side validation. But the server side validation is there in case he does hack client/protocol for cheating purposes. Also, the client would be allowed to click at 10000ms, not 10030ms, as the client also knows the average trip time is 30ms. In case ping falls down to 30ms then the message would arrive early at 10015ms and get queued on the server for 15ms. However, in case of a ping spike to 250ms then the message arrives at 10250 and is 220ms late - not good.
Dec
15
revised How to properly do weapon cool-down reload timer in multi-player laggy environment?
minor formatting change
Dec
15
asked How to properly do weapon cool-down reload timer in multi-player laggy environment?
Dec
4
comment How to do geometric projection shadows?
Great explanation and I made it (well, part a.) work within minutes. Thanks!
Dec
4
accepted How to do geometric projection shadows?
Dec
3
asked How to do geometric projection shadows?
Nov
30
comment How to account for speed of the vehicle when shooting shells from it?
OK, thanks, that is good to know.
Nov
28
awarded  Editor
Nov
28
comment How to account for speed of the vehicle when shooting shells from it?
Good point, I guess don't need to use impulses (though not sure if that approach has drawbacks). But if I would want to find the impulse, how do I calculate it?
Nov
28
comment How to account for speed of the vehicle when shooting shells from it?
Thanks, very interesting comments - I edited question to comment on solution reached and outstanding problems.
Nov
28
revised How to account for speed of the vehicle when shooting shells from it?
added 722 characters in body
Nov
28
awarded  Scholar
Nov
28
awarded  Supporter
Nov
28
accepted How to account for speed of the vehicle when shooting shells from it?
Nov
28
asked How to account for speed of the vehicle when shooting shells from it?
Nov
18
comment How do I generate mipmap .png and model .obj files for LibGDX?
Ah, the UV-Mapping keyword is helpful. I somehow had missed it before. I will read some UV-Mapping tutorials for the tools I have installed, I think that is the method I'm looking for.
Nov
17
comment How do I generate mipmap .png and model .obj files for LibGDX?
Yes, I know it can do multiple resized textures in one mipmap. But I think here something else has been done - the textures for all planes for a particular mesh have been stored in one .png. Are you sure TexturePacker tool does that?
Nov
17
awarded  Student