361 reputation
15
bio website
location
age
visits member for 1 year, 5 months
seen Mar 30 at 18:25

Nov
15
awarded  Yearling
Dec
8
answered Collision Detection algorithms with early Collision exit
Dec
8
awarded  Critic
Dec
7
revised Staggered Isometric Map: Calculate map coordinates for point on screen
added 258 characters in body
Dec
7
answered Staggered Isometric Map: Calculate map coordinates for point on screen
Dec
2
answered Should I wrap a template function with another template function, or…?
Nov
22
comment How to make a stack stable? Need help for an explicit resting contact scheme (2-dimensional)
That's interesting... I'm surprised this doesn't make everything feel sticky. Have you tried not applying this adhesion stabilization and just letting numerical drift allow them to touch?
Nov
21
answered How to make a stack stable? Need help for an explicit resting contact scheme (2-dimensional)
Nov
21
answered Getting into the details of game engine programming
Nov
21
answered Procedural generation of physics-enabled structures (in a 2D world)
Nov
20
awarded  Supporter
Nov
20
comment Limit rotation heading by cone/angle
Are you asking how to constrain a vector to the inside of a cone, or are you asking about how to limit turn rate? (Limiting the turn rate based on a cone like this could make your turn rate very frame rate dependent)
Nov
20
answered Point of contact of 2 OBBs?
Nov
20
awarded  Editor
Nov
20
revised How do 2D physics engines solve the problem of resolving collisions along tiled walls/floors in non-grid-based worlds?
added 425 characters in body
Nov
20
answered How do 2D physics engines solve the problem of resolving collisions along tiled walls/floors in non-grid-based worlds?
Nov
17
answered Implementing distance joint
Nov
16
answered What different ways are there to model restitution in a physics engine?
Nov
16
answered How to use NGUI with Unity
Nov
16
awarded  Revival