| bio | website | |
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| location | ||
| age | ||
| visits | member for | 7 months |
| seen | Jun 14 at 22:06 | |
| stats | profile views | 2 |
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Mar 31 |
comment |
XNA Disable Mip-Mapping for good @Andrew Russell: Nevermind, I've fixed it, it's sort of a dirty hack, but i've set the MipMapLevelOfDetailBias of the SamlperState to -2, i don't know why it works, but it works. Here is a screen: imgur.com/OFbYAqE |
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Mar 31 |
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XNA Disable Mip-Mapping for good @RobCurr: Yes, I could just render them as lines, but that is not my goal here. |
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Mar 31 |
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XNA Disable Mip-Mapping for good @Andrew Russel: How can I turn mipmap generation for my texture? The texture is loaded from within the DirectX Model file (*.x) |
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Mar 30 |
asked | XNA Disable Mip-Mapping for good |
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Nov 28 |
awarded | Scholar |
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Nov 28 |
accepted | XNA Per-Polygon Collision Check |
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Nov 19 |
awarded | Student |
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Nov 19 |
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XNA Per-Polygon Collision Check It still amazes me that I can't find a working example in xna, it's not that i'm lazy or anything, but I always learn better through examples. |
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Nov 19 |
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XNA Per-Polygon Collision Check That's certainly a heavy read, but thank you. |
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Nov 18 |
asked | XNA Per-Polygon Collision Check |