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Mar
31
comment How can I disable mipmapping on textures loaded from .X files?
@Andrew Russell: Nevermind, I've fixed it, it's sort of a dirty hack, but i've set the MipMapLevelOfDetailBias of the SamlperState to -2, i don't know why it works, but it works. Here is a screen: imgur.com/OFbYAqE
Mar
30
asked How can I disable mipmapping on textures loaded from .X files?
Nov
28
awarded  Scholar
Nov
28
accepted XNA Per-Polygon Collision Check
Nov
19
awarded  Student
Nov
19
comment XNA Per-Polygon Collision Check
It still amazes me that I can't find a working example in xna, it's not that i'm lazy or anything, but I always learn better through examples.
Nov
19
comment XNA Per-Polygon Collision Check
That's certainly a heavy read, but thank you.
Nov
18
asked XNA Per-Polygon Collision Check