8 reputation
2
bio website
location
age
visits member for 2 years
seen Dec 12 '13 at 13:15

Mar
31
comment XNA Disable Mip-Mapping for good
@Andrew Russell: Nevermind, I've fixed it, it's sort of a dirty hack, but i've set the MipMapLevelOfDetailBias of the SamlperState to -2, i don't know why it works, but it works. Here is a screen: imgur.com/OFbYAqE
Mar
31
comment XNA Disable Mip-Mapping for good
@RobCurr: Yes, I could just render them as lines, but that is not my goal here.
Mar
31
comment XNA Disable Mip-Mapping for good
@Andrew Russel: How can I turn mipmap generation for my texture? The texture is loaded from within the DirectX Model file (*.x)
Mar
30
asked XNA Disable Mip-Mapping for good
Nov
28
awarded  Scholar
Nov
28
accepted XNA Per-Polygon Collision Check
Nov
19
awarded  Student
Nov
19
comment XNA Per-Polygon Collision Check
It still amazes me that I can't find a working example in xna, it's not that i'm lazy or anything, but I always learn better through examples.
Nov
19
comment XNA Per-Polygon Collision Check
That's certainly a heavy read, but thank you.
Nov
18
asked XNA Per-Polygon Collision Check