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seen Jul 8 at 21:10

Jul
8
comment How should I implement the “Observer” pattern with respect to a game world?
Patterns are solutions to recurring design problems. It sounds like you're looking for a problem to apply a solution, which I think is backwards.
Nov
14
comment How to avoid circular dependencies between Player and World?
Why do you think a circular dependency is a bad thing? stackoverflow.com/questions/1897537/…