Reputation
Top tag
Next privilege 50 Rep.
Comment everywhere
Badges
7
Impact
~3k people reached

  • 0 posts edited
  • 0 helpful flags
  • 0 votes cast
Jul
30
accepted LibGDX buttons bounds are wrong
Jul
30
comment LibGDX buttons bounds are wrong
Yes, that would have been too easy doesit? :) Edit: //Gdx.gl.glViewport(0, 0, 1000, 760);
Jul
30
comment LibGDX buttons bounds are wrong
Yes but finally found it! I manually set the viewport with a gl command and somehow it made this
Jul
30
comment LibGDX buttons bounds are wrong
Still the same. Everything seems fine but this
Jul
30
comment LibGDX buttons bounds are wrong
I have a camera set up, tried to use-it but now the button is unclickablé
Jul
30
comment LibGDX buttons bounds are wrong
Tried it almost the same. The bottom is 2 pixels wrong
Jul
30
comment LibGDX buttons bounds are wrong
it is in a render method.
Jul
30
comment LibGDX buttons bounds are wrong
Yes. Red border.
Jul
30
accepted How to pick a 3D object with known mouse coordinates if the camera is rotated 60 degrees?
Jul
30
accepted Raycasting mouse coordinates to rotated object?
Jul
30
asked LibGDX buttons bounds are wrong
May
9
awarded  Popular Question
Aug
26
awarded  Commentator
Apr
14
awarded  Supporter
Jan
18
awarded  Teacher
Jan
16
awarded  Editor
Jan
16
revised How can I make a falling down effect in 2D - Birds Eye View
Fixed up a bit.
Jan
16
answered How can I make a falling down effect in 2D - Birds Eye View
Dec
4
comment Raycasting mouse coordinates to rotated object?
I tought too... I got that after a bit of looking that the segment is a normalized vector for a castray but thanks for explaining it furtherr
Dec
4
comment Raycasting mouse coordinates to rotated object?
Thanks. Now I only need the ray..