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seen Mar 12 '13 at 0:15

Sep
20
awarded  Notable Question
Mar
29
awarded  Popular Question
Jan
3
awarded  Citizen Patrol
Jan
2
comment Xcode workspace with Unity3D as a sub-project?
I think its on a "Contact us and we can make a deal" Type deal.
Dec
31
comment A game engine like unity but for 2d
There are 2D frameworks for unity, some are even free. That being said I just finished a game that looks 2d, even though its built using cubes and spheres. As salmonmoose said use an orthographic camera and just paint the tops of objects. assetstore.unity3d.com/#/content/1014 Seems like a good place to start
Dec
31
accepted Unity - Code is fine in the editor, has error on android
Dec
29
comment How should I store levels in a C++ game?
Yeah, you could probably write a small function that would clean the level file, remove unexpected line breaks and So on. If you know hoes it supposed to be youcan form whatever is there into format
Dec
29
answered Boundaries in game development: How do “professionals” do it?
Dec
29
awarded  Commentator
Dec
29
comment How should I store levels in a C++ game?
You could ONLY edit the file by hand. But your right, God help you if you add a blank line in somewhere, it wouldn't break anything but it would throw off all levels by 1 line
Dec
29
answered Unity - Code is fine in the editor, has error on android
Dec
29
comment Unity - Code is fine in the editor, has error on android
Maybe There would be a better way to log the date? Or would all the non unity debug help?
Dec
29
comment Unity - Code is fine in the editor, has error on android
Unfortunatly. Thats really all the debug out put I got from Logcat, Its just repeats a bunch of times. link And in start I have parSys = GetComponent(ParticleSystem); die = GameObject.Find("die"); So It should exist. It exists and runs fine in the editor, but not on android. Ill try playing with how it finds the object
Dec
29
awarded  Editor
Dec
29
revised Unity - Code is fine in the editor, has error on android
added 110 characters in body
Dec
29
asked Unity - Code is fine in the editor, has error on android
Dec
28
comment How should I store levels in a C++ game?
The white space is the end of the last level, start or the next. The code parses the whole thing as an array starting from zero till the end of level one. Then start from zero + llevel count + 1 for the next level. It doest need the space, just makes it easier to read.
Dec
28
answered How should I store levels in a C++ game?
Dec
25
answered Game development for multiple Microsoft platforms
Dec
20
answered Ideas for attack damage algorithm (language irrelevant)