| bio | website | |
|---|---|---|
| location | ||
| age | 20 | |
| visits | member for | 6 months |
| seen | Mar 12 at 0:15 | |
| stats | profile views | 4 |
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Mar 29 |
awarded | Popular Question |
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Jan 3 |
awarded | Citizen Patrol |
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Jan 2 |
answered | Programming a game |
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Jan 2 |
comment |
Xcode workspace with Unity3D as a sub-project? I think its on a "Contact us and we can make a deal" Type deal. |
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Dec 31 |
comment |
A game engine like unity but for 2d There are 2D frameworks for unity, some are even free. That being said I just finished a game that looks 2d, even though its built using cubes and spheres. As salmonmoose said use an orthographic camera and just paint the tops of objects. assetstore.unity3d.com/#/content/1014 Seems like a good place to start |
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Dec 31 |
accepted | Unity - Code is fine in the editor, has error on android |
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Dec 29 |
comment |
Minecraft Blocks It shouldn't take much more memory then generating then. |
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Dec 29 |
comment |
Minecraft Blocks I'm not sure if java has a way of making prims. Maybe voxel based would do what you want, but I'm not sure if they can be more then 1 color. Making a cube in 3ds or maya is pretty easy. Like 1 click and some uv mapping |
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Dec 29 |
answered | Minecraft Blocks |
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Dec 29 |
comment |
How should I store levels in a C++ game? Yeah, you could probably write a small function that would clean the level file, remove unexpected line breaks and So on. If you know hoes it supposed to be youcan form whatever is there into format |
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Dec 29 |
answered | Boundaries in game development: How do “professionals” do it? |
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Dec 29 |
awarded | Commentator |
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Dec 29 |
comment |
How should I store levels in a C++ game? You could ONLY edit the file by hand. But your right, God help you if you add a blank line in somewhere, it wouldn't break anything but it would throw off all levels by 1 line |
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Dec 29 |
answered | Unity - Code is fine in the editor, has error on android |
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Dec 29 |
comment |
Unity - Code is fine in the editor, has error on android Maybe There would be a better way to log the date? Or would all the non unity debug help? |
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Dec 29 |
comment |
Unity - Code is fine in the editor, has error on android Unfortunatly. Thats really all the debug out put I got from Logcat, Its just repeats a bunch of times. link And in start I have parSys = GetComponent(ParticleSystem);
die = GameObject.Find("die");
So It should exist. It exists and runs fine in the editor, but not on android. Ill try playing with how it finds the object |
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Dec 29 |
awarded | Editor |
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Dec 29 |
comment |
Unity - Code is fine in the editor, has error on android No, Its a function OnTriggerStay (other : Collider)
{
I somehow lost that bit in the copy paste |
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Dec 29 |
revised |
Unity - Code is fine in the editor, has error on android added 110 characters in body |
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Dec 29 |
asked | Unity - Code is fine in the editor, has error on android |