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bio website AriPatrick.com
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age 24
visits member for 4 years, 2 months
seen Jan 24 '13 at 14:24

Dec
3
answered What are some examples of MMOs with small development teams?
Dec
3
awarded  Talkative
Dec
1
answered Where to find designers for independent projects?
Dec
1
answered What freeware frameworks and tools to choose if I want to build a game like Farmville or Club Penguin?
Nov
30
comment How to design a replay system
Although the answers below provide a lot of valuable insight, I just wanted to stress the importance of developing your game/engine to be highly deterministic (en.wikipedia.org/wiki/Deterministic_algorithm), as it is essential to achieve your goal.
Nov
24
comment How to model multiple “uses” (e.g. weapon) for usable-inventory/object/items (e.g. katana) within a relational database
@alphadogg How is this a many-to-many relationship? In the database, weapons know about weapon types, but weapon types have no need to know about the weapons they are associated with. If for some reason you want to know all the weapons that are of a specific weapon type, you would simply write a query that iterates over the weapon document collection.
Nov
17
revised Is there an open source sports manager project?
edited tags
Nov
13
awarded  Enthusiast
Nov
13
revised Game engines and monetization of indie games
edited tags
Nov
12
revised Can we develop a game for iPhone on Windows platform?
edited tags
Nov
12
comment Bohemia Interactive's bio2s format
Initially I was going to direct you to Bohemia Interactive's wiki entries on scripting (community.bistudio.com/wiki/Category:Scripting_Topics) but it seems as if they are still under development. :/
Nov
11
comment List of Anti-Cheat Packages for MMOs?
+1 for listing a solution many people would overlook
Nov
11
comment Lua as a stand-alone for game programming like Python?
I'm not familiar with any existing 3D Lua frameworks worth recommending, but the process for constructing such a framework is the same as constructing a 2D one. Essentially you'd need to learn a programming language that can bind with Lua, and develop your framework in that language, creating the appropriate hooks for lua to access the functionality required. It's a pretty complex process, so it's not something I would dive straight into, but for more information on how to bind lua to different programming languages, check out: lua-users.org/wiki/BindingCodeToLua
Nov
11
comment Why is it so hard to develop a MMO?
+1 for interesting perspective.
Nov
11
answered Lua as a stand-alone for game programming like Python?
Nov
9
comment What does a Game Designer do? what skills do they need?
Here is an excellent resource on breaking into the game industry, in general, as well as some designer specific info: sloperama.com/advice.html
Nov
9
comment noSQL - Is it a valid option for web based game?
In response to your question "Is NoSQL a valid option for web based games?" I believe the answer is yes. NoSQL databases have been used for web-based games before (such as FarmVille) and offer a lot of flexibility. The main point of contention for this question seems to be "which is better (NoSQL or SQL)?". Each system has pros and cons, but both are perfectly legitimate options. If you're looking for a detailed list of the advantages of one system over the other, you may want to pay the Programmers StackExchange a vist. :)
Nov
9
comment noSQL - Is it a valid option for web based game?
@Joe Wreschnig Before I comment further on atomicity, I'd like to perform some tests on my end, to verify Matt's results and do some further research. I know NoSQL has been used in a number of production environments, so I would like to see how others have overcome this issue, if in fact it still exists.
Nov
8
awarded  Nice Answer
Nov
8
comment noSQL - Is it a valid option for web based game?
@Joe Wreschnig "By default a multi-update will allow some other operations (which could be writes) to interleave. Thus, this will only be pseudo-atomic (pseudo-isolated). To make it fully isolated you can use the $atomic motifier" Unless I'm reading that wrong, MongoDB is not pseudo-isolated at best, it's isolated at best.