| bio | website | leftium.com |
|---|---|---|
| location | Seoul, South Korea | |
| age | 32 | |
| visits | member for | 2 years, 10 months |
| seen | 11 hours ago | |
| stats | profile views | 61 |
Leftium: The Element of Creativity!
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Jul 11 |
comment |
2D Platformer AABB collision problems @Vee: your code doesn't show how onGround is set, so I can't investigate why jumping is incorrectly allowed. The XNA demo updates its analogous isOnGround property inside HandleCollisions(). Also, after setting Velocity.Y to 0, why does gravity not starting moving the player down, again? My guess is the onGround property is improperly set. Take a look at how the XNA demo updates previousBottom and isOnGround (IsOnGround). |
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Jul 11 |
comment |
2D Platformer AABB collision problems @Vee: set Position = nextPosition immediately inside the for loop, otherwise the unwanted collision resolutions (setting onGround) still occur. The player should be pushed vertically down (and never up) when hitting the ceiling thus onGround should never be set. This is how the XNA demo does it, and I cannot repro the "ceiling" bug there. |
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Jul 10 |
answered | 2D Platformer AABB collision problems |
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Jul 1 |
answered | Any learning/studying material for C/C++ that use game programming as learning context out there? |
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Jun 11 |
comment |
Experience embedding javascript Be aware the Node.js Windows port is not ready; it's under development: stackoverflow.com/questions/6061053/… |
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Jun 7 |
comment |
Variable height jumping in side scrollers +1 Leave gravity alone. |
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Jun 2 |
revised |
Math for Game Developer's added 938 characters in body |
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Jun 2 |
answered | Math for Game Developer's |
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May 13 |
comment |
Determine position of a rotated element in Tetris @bummzack: Well, then just use the same table for all the blocks like the DTET system. It simply tests more locations besides left and right. You can create your own system and check however many positions you want. However, using the same table for all pieces might allow "unnatural" wall kicks. |
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May 13 |
revised |
Determine position of a rotated element in Tetris added 236 characters in body; deleted 1 characters in body |
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May 13 |
revised |
Determine position of a rotated element in Tetris added 243 characters in body |
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May 13 |
answered | Determine position of a rotated element in Tetris |
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May 12 |
revised |
How do 3d game engines render 3d environments to 2d screen? added 334 characters in body |
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May 12 |
answered | How do 3d game engines render 3d environments to 2d screen? |
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Apr 18 |
awarded | Good Answer |
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Feb 4 |
awarded | Mortarboard |
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Feb 4 |
answered | How to implement a component based system for items in a web game |
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Feb 4 |
answered | How to implement a component based system for items in a web game |
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Feb 3 |
answered | How can I produce heatmaps based off of player reported data? |
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Nov 26 |
revised |
How can I make my score-based game addictive added 12 characters in body |