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bio website leftium.com
location Seoul, South Korea
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visits member for 2 years, 10 months
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Leftium: The Element of Creativity!


Nov
29
answered How can I factor momentum into my space sim?
Oct
24
revised Solving maze without return ability
edited tags
Oct
20
comment Why does my position interpolation code result in “jumpy” motion?
Make sure the interpolation code is the actual cause: does the same jumpiness still (not) occur if you comment out the bodies of smoothStates_() and resetSmoothStates_()?
Oct
19
answered Why does my position interpolation code result in “jumpy” motion?
Oct
19
awarded  Popular Question
Oct
3
awarded  Citizen Patrol
Oct
3
awarded  Critic
Sep
25
comment Equation to make small number big and big number small (gravity)
@Isaiah: The key part is 1/r^2, which gives you "a number that rises as the distance decreases". To apply this force F to your speed, use physics: speed = speed + F/mass (because F = mv; v = F/m | where v = velocity (speed) and m is mass of object that force is being applied to.)
Sep
18
comment Collision Resolution
@ashes999: link fixed now!
Sep
18
revised Collision Resolution
fix link to asteroids demo
Jul
21
answered Any Good Update Systems?
Jul
21
answered Efficient data packaging for a client-server network
Jul
19
awarded  Enlightened
Jul
19
awarded  Nice Answer
Jul
16
awarded  Yearling
Jul
14
awarded  Commentator
Jul
14
comment 2D Platformer AABB collision problems
+1 for working code sample (missing horizontally moving "spike" blocks, though :)
Jul
13
comment 2D Platformer AABB collision problems
@Vee: The XNA demo already seems pretty close to what you want. How about modifying the demo into your game? (Add moving spikes to the demo, instead of bolting on parts of the demo to your game.) I think by copying only parts of the demo, there are some incompatibilities with the logic (like the jumping algorithms are different.)
Jul
11
comment 2D Platformer AABB collision problems
@Vee let us continue this discussion in chat
Jul
11
comment 2D Platformer AABB collision problems
@Vee: Can you show your code for jumping and IsAffectedByGravity?