| bio | website | leftium.com |
|---|---|---|
| location | Seoul, South Korea | |
| age | 33 | |
| visits | member for | 2 years, 10 months |
| seen | 23 hours ago | |
| stats | profile views | 61 |
Leftium: The Element of Creativity!
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Nov 29 |
answered | How can I factor momentum into my space sim? |
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Oct 24 |
revised |
Solving maze without return ability edited tags |
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Oct 20 |
comment |
Why does my position interpolation code result in “jumpy” motion? Make sure the interpolation code is the actual cause: does the same jumpiness still (not) occur if you comment out the bodies of smoothStates_() and resetSmoothStates_()? |
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Oct 19 |
answered | Why does my position interpolation code result in “jumpy” motion? |
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Oct 19 |
awarded | Popular Question |
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Oct 3 |
awarded | Citizen Patrol |
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Oct 3 |
awarded | Critic |
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Sep 25 |
comment |
Equation to make small number big and big number small (gravity) @Isaiah: The key part is 1/r^2, which gives you "a number that rises as the distance decreases". To apply this force F to your speed, use physics: speed = speed + F/mass (because F = mv; v = F/m | where v = velocity (speed) and m is mass of object that force is being applied to.) |
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Sep 18 |
comment |
Collision Resolution @ashes999: link fixed now! |
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Sep 18 |
revised |
Collision Resolution fix link to asteroids demo |
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Jul 21 |
answered | Any Good Update Systems? |
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Jul 21 |
answered | Efficient data packaging for a client-server network |
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Jul 19 |
awarded | Enlightened |
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Jul 19 |
awarded | Nice Answer |
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Jul 16 |
awarded | Yearling |
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Jul 14 |
awarded | Commentator |
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Jul 14 |
comment |
2D Platformer AABB collision problems +1 for working code sample (missing horizontally moving "spike" blocks, though :) |
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Jul 13 |
comment |
2D Platformer AABB collision problems @Vee: The XNA demo already seems pretty close to what you want. How about modifying the demo into your game? (Add moving spikes to the demo, instead of bolting on parts of the demo to your game.) I think by copying only parts of the demo, there are some incompatibilities with the logic (like the jumping algorithms are different.) |
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Jul 11 |
comment |
2D Platformer AABB collision problems @Vee let us continue this discussion in chat |
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Jul 11 |
comment |
2D Platformer AABB collision problems @Vee: Can you show your code for jumping and IsAffectedByGravity? |