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Feb
6
comment Resolving a collision with forces
@Vee: Good questions! Three+ bodies and static bodies are two separate issues. I addressed both in an update. Summary: handle collisions two objects at a time; static bodies have very large, infinite mass.
Feb
6
revised Resolving a collision with forces
added clarifications based on comment
Feb
6
answered Resolving a collision with forces
Jan
9
revised Collision detection performance problem
added 760 characters in body
Jan
9
answered Collision detection performance problem
Jan
7
awarded  Notable Question
Dec
2
comment Full screen blackout using allegro in codeblocks
Yep, that was my second guess: allegro.cc/forums/thread/611484. You can't have more than one main() function in a single project. Looks like you figured it out...
Nov
23
comment Full screen blackout using allegro in codeblocks
@ArmandoOrtiz: I think your first program (and not your second program) is getting executed. Easy way to confirm: use GFX_AUTODETECT in the first file, and GFX_AUTODETECT_WINDOWED in the second file. If the whole screen goes black again, you are running the wrong program!
Nov
21
answered Full screen blackout using allegro in codeblocks
Nov
21
revised Full screen blackout using allegro in codeblocks
added 214 characters in body
Oct
21
revised Storing a Hex Grid
added 167 characters in body
Oct
21
answered Storing a Hex Grid
Oct
21
revised Storing a Hex Grid
Fixed link and inlined image.
Sep
27
awarded  Revival
Sep
27
answered Good resources for 2.5D and rendering walls, floors, and sprites
Sep
3
awarded  Cleanup
Sep
3
revised How do I prevent my platformer's character from clipping on wall tiles?
rolled back to a previous revision
Sep
3
revised How do I prevent my platformer's character from clipping on wall tiles?
deleted 389 characters in body
Sep
3
answered How do I prevent my platformer's character from clipping on wall tiles?
Sep
2
revised How to create a Raining Effect(Particles) on Android?
added 96 characters in body