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Leftium: The Element of Creativity!


Dec
2
comment Full screen blackout using allegro in codeblocks
Yep, that was my second guess: allegro.cc/forums/thread/611484. You can't have more than one main() function in a single project. Looks like you figured it out...
Nov
23
comment Full screen blackout using allegro in codeblocks
@ArmandoOrtiz: I think your first program (and not your second program) is getting executed. Easy way to confirm: use GFX_AUTODETECT in the first file, and GFX_AUTODETECT_WINDOWED in the second file. If the whole screen goes black again, you are running the wrong program!
Nov
21
answered Full screen blackout using allegro in codeblocks
Nov
21
revised Full screen blackout using allegro in codeblocks
added 214 characters in body
Oct
21
revised Storing a Hex Grid
added 167 characters in body
Oct
21
answered Storing a Hex Grid
Oct
21
revised Storing a Hex Grid
Fixed link and inlined image.
Sep
27
awarded  Revival
Sep
27
answered Good resources for 2.5D and rendering walls, floors, and sprites
Sep
3
awarded  Cleanup
Sep
3
revised How do I prevent my platformer's character from clipping on wall tiles?
rolled back to a previous revision
Sep
3
revised How do I prevent my platformer's character from clipping on wall tiles?
deleted 389 characters in body
Sep
3
answered How do I prevent my platformer's character from clipping on wall tiles?
Sep
2
revised How to create a Raining Effect(Particles) on Android?
added 96 characters in body
Sep
2
answered How to create a Raining Effect(Particles) on Android?
Aug
30
answered using per pixel collision for an elastic response
Jul
20
awarded  Guru
Jul
15
awarded  Yearling
Mar
21
comment C# Collision test of a ship and asteriod, angle confusion
A picture would help other people understand your source code. Can you take a screen capture of your program and label what the various variables represent? (asteroid_angle, ship_angle, angle_between, ship_angle_left, ship_angle_right, angle_between_left, angle_between_right) Also please clarify which directions the X and Y axes go in your game and whether 'left' is supposed to be clock-wise or counter-clockwise.
Mar
19
revised C# Collision test of a ship and asteriod, angle confusion
Fixed confusing duplicate code copy-paste error and unindented for easier viewing