| bio | website | leftium.com |
|---|---|---|
| location | Seoul, South Korea | |
| age | 32 | |
| visits | member for | 2 years, 10 months |
| seen | 8 hours ago | |
| stats | profile views | 61 |
Leftium: The Element of Creativity!
|
Apr 1 |
revised |
Handling random with unique chance in Python added 6 characters in body |
|
Feb 6 |
revised |
Resolving a collision with forces added 148 characters in body |
|
Feb 6 |
answered | Resolving a collision with forces |
|
Feb 6 |
revised |
Resolving a collision with forces better explanation for objects resting on other objects |
|
Feb 6 |
revised |
Resolving a collision with forces added 138 characters in body |
|
Feb 6 |
comment |
Resolving a collision with forces @Vee: Good questions! Three+ bodies and static bodies are two separate issues. I addressed both in an update. Summary: handle collisions two objects at a time; static bodies have very large, infinite mass. |
|
Feb 6 |
revised |
Resolving a collision with forces added clarifications based on comment |
|
Feb 6 |
answered | Resolving a collision with forces |
|
Jan 9 |
revised |
Collision detection performance problem added 760 characters in body |
|
Jan 9 |
answered | Collision detection performance problem |
|
Jan 7 |
awarded | Notable Question |
|
Dec 2 |
comment |
Full screen blackout using allegro in codeblocks Yep, that was my second guess: allegro.cc/forums/thread/611484. You can't have more than one main() function in a single project. Looks like you figured it out... |
|
Nov 23 |
comment |
Full screen blackout using allegro in codeblocks @ArmandoOrtiz: I think your first program (and not your second program) is getting executed. Easy way to confirm: use GFX_AUTODETECT in the first file, and GFX_AUTODETECT_WINDOWED in the second file. If the whole screen goes black again, you are running the wrong program! |
|
Nov 21 |
answered | Full screen blackout using allegro in codeblocks |
|
Nov 21 |
revised |
Full screen blackout using allegro in codeblocks added 214 characters in body |
|
Oct 21 |
revised |
Storing a Hex Grid added 167 characters in body |
|
Oct 21 |
answered | Storing a Hex Grid |
|
Oct 21 |
revised |
Storing a Hex Grid Fixed link and inlined image. |
|
Sep 27 |
awarded | Revival |
|
Sep 27 |
answered | Good resources for 2.5D and rendering walls, floors, and sprites |