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Dec
30
comment Mesh manipulation on GPU vs CPU
Thanks for getting back. :)
Dec
30
comment Mesh manipulation on GPU vs CPU
Just out of curiosity, is it actually practical for meshes to be transformed on the CPU when taking into account the complexity of meshes in modern games, the power and multi-core abilities of a modern CPU and the other tasks a CPU must do? Also, is the uploading to the GPU so slow that this idea wouldn't even get off the ground?