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location State College, PA
age 23
visits member for 1 year, 5 months
seen Apr 5 at 3:35

Apr
5
comment 2D Enemy AI reacting to sound
What about raycasting but where each ray (that represents your sound ray) has an intensity (or volume) and that the intensity drops with 1) distance and 2) upon colliding with a wall, floor, ceiling, etc...? Like, say your sound ray starts with intensity 100, it would drop by 2 every meter and if it hits a wall it would drop by 30 or whatever.
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1
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Sep
30
answered How can I make the “Strength” attribute more attractive to Wizard/Caster classes in a RPG game?
Nov
13
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Nov
13
answered Farseer Physics Samples and Krypton how to reference game