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location Tangier, Morocco
age 24
visits member for 2 years, 1 month
seen Oct 19 at 17:08

Apr
5
comment 2D Enemy AI reacting to sound
What about raycasting but where each ray (that represents your sound ray) has an intensity (or volume) and that the intensity drops with 1) distance and 2) upon colliding with a wall, floor, ceiling, etc...? Like, say your sound ray starts with intensity 100, it would drop by 2 every meter and if it hits a wall it would drop by 30 or whatever.
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30
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13
answered Farseer Physics Samples and Krypton how to reference game