6 reputation
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location Ottawa, Canada
age
visits member for 2 years, 1 month
seen Feb 22 '13 at 12:53

Feb
1
comment XNA 4.0 - Purple/Pink Tint Over All Sprites After Viewing in FullScreen
Interesting... I'll give it a shot when I get home...
Nov
17
awarded  Scholar
Nov
17
accepted XNA 4.0 - Purple/Pink Tint Over All Sprites After Viewing in FullScreen
Nov
11
comment XNA 4.0 - Purple/Pink Tint Over All Sprites After Viewing in FullScreen
@mh01: No sir... Not intentionally anyways. By 'during startup' are you referring to the constructor or Initialize fns?
Nov
11
revised XNA 4.0 - Purple/Pink Tint Over All Sprites After Viewing in FullScreen
added 2 characters in body
Nov
11
revised XNA 4.0 - Purple/Pink Tint Over All Sprites After Viewing in FullScreen
edited body
Nov
11
revised XNA 4.0 - Purple/Pink Tint Over All Sprites After Viewing in FullScreen
added 19 characters in body
Nov
11
revised XNA 4.0 - Purple/Pink Tint Over All Sprites After Viewing in FullScreen
More testing...
Nov
11
answered XNA 4.0 - Purple/Pink Tint Over All Sprites After Viewing in FullScreen
Nov
11
comment XNA 4.0 - Purple/Pink Tint Over All Sprites After Viewing in FullScreen
Fixed it... Or should I say, got it to work. I created a new XNA project and when launched, the screen was Cornflower Blue. Re-opened the other game and it was still tinted. I then copied all my content and code files into the new project and voilà.
Nov
11
awarded  Student
Nov
10
awarded  Editor
Nov
10
revised XNA 4.0 - Purple/Pink Tint Over All Sprites After Viewing in FullScreen
added 17 characters in body
Nov
10
asked XNA 4.0 - Purple/Pink Tint Over All Sprites After Viewing in FullScreen